Our first case of joke poetry. Names involving geographic features and animals are so easy to parody. How they took it seriously 20 years later in W:tA I'll never know.
Stats for lots of TV gunslingers for boot hill. Another thing that would be harder to get away with today, thanks to copyright
Lots of tekumel stuff. Interesting that easily the best setting stuff in the early days is coming from here. Whatever happened to M.A.R Barker?
Werewolf:the Apocalypse. They did have tendency for characters to adopt native american style names such as flight-of-eagles and sees-in-darkness. This is very very easy to parody. I have personally experienced this, and it makes carrying on a serious game rather hard if people giggle every time you say one of the characters names.Huh?
I know. In a few years we get to giants in the earth. Much twinkitude will be had.You'd see this a LOT in most magazines until mmm the mid-Nineties I think. They did lots of stats for book characters and in the early Top Secret days did stats for all the major fictional spies; Different Worlds did almost an entire issue for stats on the New Teen Titans (the biggest breakthrough comic at the time), and the X-Men.

I remember it got a dual tri-stat/d20 version a couple of years ago after aaaages in publishing limbo. But then guardians of order died, and it's back to publishing limbo again.Tekumel was the first 'setting' and had awesome production values for the time, something that oddly enough the main D&D line never got. They had a huge vinyl map of the main city in the boxed set rules! You'll see a lot more Tekumel stuff as time goes on, but it never really seems to catch on with the general gaming populace despite having a fanatical core following - the almost impenetrable language pretty much ensures that, along with the idea that the adventurers are not just wandering seekers after treasure.
M.A.R Barker is still around, and he's written several Tekumel novels (the mass market ones I've read are quite good) and the game has gone through several publisher and such. I'm not sure where it is right now.
The Dragon issue 1: June 1976
It opens with an editorial spelling out their new intentions - to cease being a house organ (which of course they did successfully for over 20 years before WotC swallowed them up again) but instead to cover the whole roleplaying scene.
Fiction: The Gnome Cache by Garrison Ernst. The first piece of fiction set in Oerth, and immediately I learn some stuff about it I never knew before. Ends on a too be continued, and I'm already interested in seeing what happens next, how Greyhawk developed while it was still young and vital.
The strategic review 7: April 1976
Finally, a monster I don't recognize. The denebian slime devil. I can see why this one never caught on, as it's basicaly an unkillable comic relief annoyance monster.
Fiction: The Gnome Cache by Garrison Ernst.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.