(un)reason
Legend
Dragon Magazine Issue 137: September 1988
part 3/5
The fairest of the fairs: A quite different approach to a topic they've covered fairly recently. Issue 118 had a sample fair, including maps, and NPC's. This is more about the reasons to have something like this. Not that people really need an excuse for a party, but it helps if it happens regularly, so people know when to show up. And if you can placate some cranky gods at the same time, it's all for the good. So here's lots of sample reasons and appropriate times of year, to help you build your own. This is pretty nice, with both generic and campaign specific examples. In contrast to the weather stuff, this seems like the kind of thing you can whip up fairly quickly, and even if it doesn't make a huge amount of sense, it'll still add nicely to your world to throw in offhand references to them when characters are in a town.
The game wizards: The Hunt for Red October game gets a belated shill piece here this month. Must not be selling too well. Understandable though. After all, when you spent over $1000 just buying books for research, you really want your work to be a success. Doug Niles does his best to make the game seem appealing and drum up enthusiasm, and also do some errataing. Is my enthusiasm rising? Is my enthusiasm rising? :looks down: Um. No. Aww. So much for that plan then.
Up and running in the land of mutants: Gamma world's article this month is on speeding up character generation and advancement in the new edition. This involves lots more tables. Man, they are having a ridiculous number of those this issue. Once again, they look like they work, but still make decidedly tedious reading. It's becoming pretty obvious that I am not in the mood for what they currently want to serve.
Sage advice: What level do paladins cast spells at (We've already had this one. Do you forget so soon? Level-8)
Can you volantarily drop protection from evil ( Yes. Remember, attacking or forcing the protection up against them lets them come in. Violation of pax and all that. )
When do cavaliers and paladins get to use missile weapons (once they have free proficiency slots after learning all their required weapons. This may take a while )
Do paladins get extra spells for high wisdom ( no)
Can druids change into the same animal type more than once a day (no. Each of the orders is it's own power. Mammal, bird, reptile. Yes, that may put a crimp in your plans. Better study up on your zoology for maximum versatility. )
Do druids get bonus spells for high wisdom (yes)
Can druids identify plant's from unfamiliar terrains (Possibly. If not, they should be able to pick it up after a few weeks living out there. )
Why are all dwarven clerics so old! (Game balance. We never wanted you to be one in the first place so even though you whined us into giving in, we ain't going to be generous. )
What's the starting age of a drow cleric. (same as any other elf)
What happens when a character with % strength gains a point (they get 10% Crawlspeeeeeed, man.)
How much do bows for exceptional strength cost ( Ask Odysseus)
Where does it say fighters can do lawnmower attacks against creatures with less than 1 HD (page 25 of the PHB. Be very grateful for this power. )
What happens if a fighter is attacking a combination of creatures. (Then they'll have to choose between the regular rate or lawnmowering the mooks. One or the other, not both. I'd take out the kobolds. You never know when they might be using type E poison and kill everyone. )
part 3/5
The fairest of the fairs: A quite different approach to a topic they've covered fairly recently. Issue 118 had a sample fair, including maps, and NPC's. This is more about the reasons to have something like this. Not that people really need an excuse for a party, but it helps if it happens regularly, so people know when to show up. And if you can placate some cranky gods at the same time, it's all for the good. So here's lots of sample reasons and appropriate times of year, to help you build your own. This is pretty nice, with both generic and campaign specific examples. In contrast to the weather stuff, this seems like the kind of thing you can whip up fairly quickly, and even if it doesn't make a huge amount of sense, it'll still add nicely to your world to throw in offhand references to them when characters are in a town.
The game wizards: The Hunt for Red October game gets a belated shill piece here this month. Must not be selling too well. Understandable though. After all, when you spent over $1000 just buying books for research, you really want your work to be a success. Doug Niles does his best to make the game seem appealing and drum up enthusiasm, and also do some errataing. Is my enthusiasm rising? Is my enthusiasm rising? :looks down: Um. No. Aww. So much for that plan then.
Up and running in the land of mutants: Gamma world's article this month is on speeding up character generation and advancement in the new edition. This involves lots more tables. Man, they are having a ridiculous number of those this issue. Once again, they look like they work, but still make decidedly tedious reading. It's becoming pretty obvious that I am not in the mood for what they currently want to serve.
Sage advice: What level do paladins cast spells at (We've already had this one. Do you forget so soon? Level-8)
Can you volantarily drop protection from evil ( Yes. Remember, attacking or forcing the protection up against them lets them come in. Violation of pax and all that. )
When do cavaliers and paladins get to use missile weapons (once they have free proficiency slots after learning all their required weapons. This may take a while )
Do paladins get extra spells for high wisdom ( no)
Can druids change into the same animal type more than once a day (no. Each of the orders is it's own power. Mammal, bird, reptile. Yes, that may put a crimp in your plans. Better study up on your zoology for maximum versatility. )
Do druids get bonus spells for high wisdom (yes)
Can druids identify plant's from unfamiliar terrains (Possibly. If not, they should be able to pick it up after a few weeks living out there. )
Why are all dwarven clerics so old! (Game balance. We never wanted you to be one in the first place so even though you whined us into giving in, we ain't going to be generous. )
What's the starting age of a drow cleric. (same as any other elf)
What happens when a character with % strength gains a point (they get 10% Crawlspeeeeeed, man.)
How much do bows for exceptional strength cost ( Ask Odysseus)
Where does it say fighters can do lawnmower attacks against creatures with less than 1 HD (page 25 of the PHB. Be very grateful for this power. )
What happens if a fighter is attacking a combination of creatures. (Then they'll have to choose between the regular rate or lawnmowering the mooks. One or the other, not both. I'd take out the kobolds. You never know when they might be using type E poison and kill everyone. )