Dragon Magazine Issue 173: September 1991
part 6/6
TSR Previews: Dark Sun is here! The boxed set of blasted oppression. A bleak world, ruled by sorcerer kings, where everyone is psionic and starts at third level. New classes, new races, and very weird spins on old ones. What can you do to make this world your own? Well, for a start, let your PC's take the starring role in ending oppression, rejuvenating the world and becoming epic heroes, not the NPC's in The Verdant Passage, our very first novel, which straight away makes big changes for the better (for a certain value of better) Remember, metaplot is only an example, not something you have to follow slavishly.
Greyhawk continues to get sporadic support with WGS2: Howl from the north. You have the 5 blades, now you have to keep them from the ice barbarians. Easier said than done.
The Forgotten Realms are still focussing on the Harpers, in Elfshadow by Elaine Cunningham. Is there treachery amongst their ranks? Surely not. Still, once an assassin, always an assassin.
Ravenloft gets it's own book full of little anthology adventures. RR2: Book of crypts. What monsters does your wallet have the money to pay for? Grr, aargh.
Spelljammer continues the cloakmaster cycle. Nigel Findley takes us Into the Void. Don't trust the brain-eater! They might be able to play civilised, but they're reading your mind, talking down to your limited intellect and drooling at the thought of cracking open your cranium. You cannot deal with them as equals. Have you learned nothing from a life of sheep farming?
Marvel superheroes finishes messing around with the cosmic control rod in MSL3: Spore of Arthros. Let's kick some negative zone horror butt.
Buck Rogers goes for some timed drama in 25CS4: Phases of the moon. No surprises where this one is set. What is surprising is that it seems to be mostly negotiation based. How's that going to work? Probably not very well, as this is their last product before the line gets abruptly and unceremoniously cancelled. Seeya later, don't let the door hit your ass on the way out.

So much for that plan.
And finally, our standalone novel this month is The Cloud People, by Robert Kelly. A savior from the skies? Relying on heroes of destiny is risky gamble at best. They'll rarely be exactly what you expect. Did this one subvert the fantasy formulae in any way, or was it just more schedule filler?
Dragonmirth is down wit da dungeoneering. Yamara has yet more romantic drama. of the undead kind. David bowie gives us a great shot of his area in Twilight empire.
Through the looking glass: Return of the lead banning bill from beyond the land of sanity! We thought it was defeated, but in congress, things go though more revisions and appeals than any horror movie series. Beware! Do not assume rationality will prevail, or like the sensible character who doesn't believe in monsters, you'll be first on the chopping block. Proactiveness and being paired up with an attractive member of the opposite sex when you lobby will save your hobby!

This little subplot continues to give and give.
Lots of actual reviews this month as well, as we lead up to staying at home painting season. (

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Stone mountain miniatures step into the future with two packs of alien soldiers.
Thunderbolt Mountain, on the other hand, give us a fairly large wizard piece to invoke wrath with.
Houston's Ships convert the USS Eagle to the Space:1889 game.
Black Dragon Pewter have changed address, and also give us a fairly statuesque female warrior.
Stan Johansen Miniatures are in a fusion cannon mood, for some reason.
Lance and Laser create a mini of the famous wizard Tamerlin from Talislanta. Now that's a privilege I don't think Elminster's had yet.
Alternative Armies release a pair of well-armoured and mounted mercenaries.
Grenadier release a whole set of different wood elves. They'll jump out of the forrest and get you happily.
Ral Partha easily manage the most, and most official stuff. A Troll. Some Golems. Kobolds! Being licensed does have it's benefits. Get those kobolds in bulk if you want to properly emulate the game.
Another issue in which the themed section is the worst part of the magazine, with it being largely promotion that's a waste of space if you actually buy the products. There are quite a few other useful and entertaining articles here though, and some definite signs of the widening scope of the hobby, and the very different ways you can play which still count as roleplaying. So it looks like the problems in this era are largely management ones, as they have more than enough good articles to fill the magazine, but have to take on some dubious ones for commercial reasons. Maybe I should read the issues back to front if I want to enjoy them more. .eno txen eht otno ,llew hO