(un)reason
Legend
Dragon Magazine Issue 250: August 1998
part 1/8
124 pages. So here we are at the end of the issues covered by the Archive. If Dragon hadn't gone electronic, I might have still done this thread, but I would have stopped at this point, because I do like to set myself achievable goals rather than endlessly ongoing ones. We would also probably have reached this point somewhat sooner, as there would be less scope for reading ahead filling in bits and pieces, and the long middle parts wouldn't feel like such a grind. But we're here now, so let's see if they've done anything special for this issue. Format-wise, nothing's changed. And the theme is a familiar one. Underwater adventures again. But they have been doing good articles recently. Maybe they'll have solicited some future classics from their writers. Give us a multi-part epic special again. Pwetty pwease.
In this issue:
The wyrms turn: So it seems that the greater proportion of positive letters in the letters page has been indicative of the larger trends in their submissions. It's hard to figure out what you need to do better to improve the number of readers when the current ones are either content or not complaining because they're afraid of losing the magazine altogether after it's recent absence. But they're still looking for ways to improve. If anything, as Ryan Dancey's post-takeover writing indicated, they're all the more interested in listening to public opinion after it becoming clear TSR not listening was what led to their downfall. So here they apologise for some recent mistakes, and promise to try harder. Ironically, the apology for their mistakes contains a mistake in itself (how could Kim print a correction for a game in the issue before it appeared? ) So yeah, they admit their editing needs work, and manage to really prove it in the same breath. :facepalm: Really not inspiring confidence in me.
D-Mail: A letter complaining that one of their recent monsters was grossly overpowered for it's XP rating. More crosses for their editors to bear in public. They'd better be preparing for the next edition to fix this.
A letter with a ton of advice, much of which they heed. They're getting rid of Bookwyrms, and doing another Psionics themed issue in the near future as a result of this. You do have the power, as long as you ask for the right things.
A letter on their Robin of Sherwood editorial. That was awesome, and you are paragons of taste for remembering it! Why thank you.
Good to hit your nostalgia buttons. Hmm. Maybe we ought to do that a bit more
And finally, a letter from the netherlands, mostly about existing settings, but also the idea of Magic:the Gathering getting a D&D conversion. Again, it's mostly positive. The magazine is a perfect place for little expansions on worlds that don't merit full books.
Nodwick gets no treasure. But at least he's not tricked as to it's value.
Forum: Craig Hilton thinks obscene ability scores as standard is bad for the game. Method I 4eva! The classes that require them are a big part of the problem too. Fix that and much of the need to be better than everyone else goes away.
Lloyd Brown III gives fairly detailed thoughts about exactly how to nerf poison. Many of them ought to be nonlethal, quite possibly paralytic or with effects other than death & hp damage. Once again I nod.
Charles Stucker tells us how hard it is to use an axe, and how nasty it is when you fumble them. Try it yourself, get up the scars to give yourself credibility.
Joe Piela fills us in some more on the history of polearms. Wrong again, M Kant! Polearms changed a lot over the years!
Lizzi Plant isn't particularly happy with either existing proficiency system. We need a few more, and more improvable.
part 1/8
124 pages. So here we are at the end of the issues covered by the Archive. If Dragon hadn't gone electronic, I might have still done this thread, but I would have stopped at this point, because I do like to set myself achievable goals rather than endlessly ongoing ones. We would also probably have reached this point somewhat sooner, as there would be less scope for reading ahead filling in bits and pieces, and the long middle parts wouldn't feel like such a grind. But we're here now, so let's see if they've done anything special for this issue. Format-wise, nothing's changed. And the theme is a familiar one. Underwater adventures again. But they have been doing good articles recently. Maybe they'll have solicited some future classics from their writers. Give us a multi-part epic special again. Pwetty pwease.
In this issue:
The wyrms turn: So it seems that the greater proportion of positive letters in the letters page has been indicative of the larger trends in their submissions. It's hard to figure out what you need to do better to improve the number of readers when the current ones are either content or not complaining because they're afraid of losing the magazine altogether after it's recent absence. But they're still looking for ways to improve. If anything, as Ryan Dancey's post-takeover writing indicated, they're all the more interested in listening to public opinion after it becoming clear TSR not listening was what led to their downfall. So here they apologise for some recent mistakes, and promise to try harder. Ironically, the apology for their mistakes contains a mistake in itself (how could Kim print a correction for a game in the issue before it appeared? ) So yeah, they admit their editing needs work, and manage to really prove it in the same breath. :facepalm: Really not inspiring confidence in me.
D-Mail: A letter complaining that one of their recent monsters was grossly overpowered for it's XP rating. More crosses for their editors to bear in public. They'd better be preparing for the next edition to fix this.
A letter with a ton of advice, much of which they heed. They're getting rid of Bookwyrms, and doing another Psionics themed issue in the near future as a result of this. You do have the power, as long as you ask for the right things.
A letter on their Robin of Sherwood editorial. That was awesome, and you are paragons of taste for remembering it! Why thank you.


And finally, a letter from the netherlands, mostly about existing settings, but also the idea of Magic:the Gathering getting a D&D conversion. Again, it's mostly positive. The magazine is a perfect place for little expansions on worlds that don't merit full books.
Nodwick gets no treasure. But at least he's not tricked as to it's value.
Forum: Craig Hilton thinks obscene ability scores as standard is bad for the game. Method I 4eva! The classes that require them are a big part of the problem too. Fix that and much of the need to be better than everyone else goes away.
Lloyd Brown III gives fairly detailed thoughts about exactly how to nerf poison. Many of them ought to be nonlethal, quite possibly paralytic or with effects other than death & hp damage. Once again I nod.
Charles Stucker tells us how hard it is to use an axe, and how nasty it is when you fumble them. Try it yourself, get up the scars to give yourself credibility.
Joe Piela fills us in some more on the history of polearms. Wrong again, M Kant! Polearms changed a lot over the years!
Lizzi Plant isn't particularly happy with either existing proficiency system. We need a few more, and more improvable.