(un)reason
Legend
Dragon Issue 316: February 2004
part 8/8
Sage advice: Can Bob the rudely awakened fighter grapple Grog the orc without provoking an attack of opportunity (Skip denies your request. He's prone, and unarmed. If he don't have good feats, Bob's gonna be terminally unconscious again pretty quickly. )
Do you have to pay extra again for every power you put in a cold iron weapon (No, for each time you put enhancements in. Better do them all in one go for economy's sake. )
When exactly do you start getting cover from your mount when you try and do so (Right away, any time. Let your horse take the damage, then you can have horses for courses after the battle. Fightin's hungry work, and horses are mighty tasty. )
Can you use weapons other than those on p159 for trip attacks (If it says so in their description. Buy lots of supplements, see what cool stuff you can get :teeth ting
Does the bane properly negate damage reduction (no. It just does extra damage. This still may not be enough. Just be a double weapon power-attacking fighter, that should enable you to blow through most DR's and not worry about the golf bag of weapons problem.)
When is a weapon a two handed weapon (When you're using it in two hands. Dumb questions make the Eternal Sage cranky)
I still don't get it, and I have lots of other questions about weapon qualities. I have good money. (Sigh. Skip guesses it's pretty table time. Time to make like Thomas Dolby and blind you with Science! )
Can you make a shield with spikes Bashing (Yes, but they're mutually exclusive. Still, if you're facing a mixed group of skeletons and zombies, being able to alternate between bludgeoning and piercing damage is pretty handy.)
Dork tower finds miniatures actually encourage roleplaying. So much for that supposed dichotomy.
This issue is definitely one case where I compare old and new and find the new preferable. The spying advice is more focussed and better organised than the stuff in issue 231, and the other articles are far less annoying. And of course they can talk about James Bond's sex life.
So for a nice change, I get to appreciate the things they've gained over the past few years, rather than the things they've discarded. So the question is what new things they'll take on, and if they'll be more than they cut out in the future. I guess next month is the logical place to start.
part 8/8
Sage advice: Can Bob the rudely awakened fighter grapple Grog the orc without provoking an attack of opportunity (Skip denies your request. He's prone, and unarmed. If he don't have good feats, Bob's gonna be terminally unconscious again pretty quickly. )
Do you have to pay extra again for every power you put in a cold iron weapon (No, for each time you put enhancements in. Better do them all in one go for economy's sake. )
When exactly do you start getting cover from your mount when you try and do so (Right away, any time. Let your horse take the damage, then you can have horses for courses after the battle. Fightin's hungry work, and horses are mighty tasty. )
Can you use weapons other than those on p159 for trip attacks (If it says so in their description. Buy lots of supplements, see what cool stuff you can get :teeth ting

Does the bane properly negate damage reduction (no. It just does extra damage. This still may not be enough. Just be a double weapon power-attacking fighter, that should enable you to blow through most DR's and not worry about the golf bag of weapons problem.)
When is a weapon a two handed weapon (When you're using it in two hands. Dumb questions make the Eternal Sage cranky)
I still don't get it, and I have lots of other questions about weapon qualities. I have good money. (Sigh. Skip guesses it's pretty table time. Time to make like Thomas Dolby and blind you with Science! )
Can you make a shield with spikes Bashing (Yes, but they're mutually exclusive. Still, if you're facing a mixed group of skeletons and zombies, being able to alternate between bludgeoning and piercing damage is pretty handy.)
Dork tower finds miniatures actually encourage roleplaying. So much for that supposed dichotomy.
This issue is definitely one case where I compare old and new and find the new preferable. The spying advice is more focussed and better organised than the stuff in issue 231, and the other articles are far less annoying. And of course they can talk about James Bond's sex life.
