Libertad
Legend
Generally speaking, there's nothing in the rules that specify that you must begin in a safe area. Some of the Preparation Phase abilities imply starting off in an area of civilization, but most of them are location-neutral. The Journey's End is definitely the odd way out in that the Arrival roll determines the relative safety of the area the party visits, but again I feel that can also be location neutral. Arriving at a "safe" dungeon may mean that they found a fortified or concealed position that wards them from nearby monsters (at least momentarily).
I don't think that these Journey rules are to be used every time the group is traveling at all or ever time they exit and leave a place like a dungeon, but rather when said journey is meant to be significant in some way.
I don't think that these Journey rules are to be used every time the group is traveling at all or ever time they exit and leave a place like a dungeon, but rather when said journey is meant to be significant in some way.