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Let's say I want to begin with Scarred Lands... What do I need?
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<blockquote data-quote="Bagpuss" data-source="post: 205293" data-attributes="member: 3987"><p>I'd recommend the Ghelspad Gazetteer, its cheap full of ideas and content. On the plus side you can give it safey to the players to look at to get an idea of the campaign world as it doesn't give anyway major world secrets.</p><p></p><p>I haven't seen the full campaign book yet but the Gazetteer is probably a good investment either way just as something for the players to reference and borrow between sessions to read and get more involved with the setting.</p><p></p><p>Other than that for all everyone is saying Creature Collection II, I personally found CC I, had more interesting creatures, although you might need to brush them up to be 100% correct with offical monster rules, plus the challenge ratings are a bit off.</p><p></p><p>Relics and Rituals I have but so far no player has used anything out of it, and I haven't found the time to reference it.</p><p></p><p>I recently bought "Secrets and Societies" and although I've only skimmed through it I would say it again has a lot of useful setting info.</p><p></p><p>"Mithril: City of the Golem" and "Burok Torn: City Under Siege" are only worth getting once you know the setting and have decided where you are likely to base your campaign, since both are a long way geographically from Hollowfaust, you could certainly avoid buying them for a long time.</p><p></p><p>I don't own the Divine and the Defeated yet so can't commemt, but judging what Scarred Lands seems to be about it strikes me as a must have.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 205293, member: 3987"] I'd recommend the Ghelspad Gazetteer, its cheap full of ideas and content. On the plus side you can give it safey to the players to look at to get an idea of the campaign world as it doesn't give anyway major world secrets. I haven't seen the full campaign book yet but the Gazetteer is probably a good investment either way just as something for the players to reference and borrow between sessions to read and get more involved with the setting. Other than that for all everyone is saying Creature Collection II, I personally found CC I, had more interesting creatures, although you might need to brush them up to be 100% correct with offical monster rules, plus the challenge ratings are a bit off. Relics and Rituals I have but so far no player has used anything out of it, and I haven't found the time to reference it. I recently bought "Secrets and Societies" and although I've only skimmed through it I would say it again has a lot of useful setting info. "Mithril: City of the Golem" and "Burok Torn: City Under Siege" are only worth getting once you know the setting and have decided where you are likely to base your campaign, since both are a long way geographically from Hollowfaust, you could certainly avoid buying them for a long time. I don't own the Divine and the Defeated yet so can't commemt, but judging what Scarred Lands seems to be about it strikes me as a must have. [/QUOTE]
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Let's say I want to begin with Scarred Lands... What do I need?
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