Guenhwyvar: Female unique panther; CR 7; Medium magical beast (extraplanar); HD 9d10+36; hp 85; Init +6; Spd 40 ft., climb 20 ft.; AC 24, touch 16, flat-footed 18; Base Atk +9; Grp +13; Atk +15 melee (1d8+4, bite); Full Atk +15 melee (1d8+4, bite) and +13 melee (1d4+2, 2 claws); SA improved grab, magic strike, pounce, rake 1d4+2; SQ darkvision 60 ft., devotion, evasion, low-light vision, plane shift 2/day, scent, share spells, tricks; AL NG; SV Fort +10, Ref +12, Will +5; Str 19, Dex 22, Con 18, Int 5, Wis 15, Cha 9.
Skills and Feats: Balance +14, Climb +12, Hide +12, Jump +12, Listen +8, Move Silently +12, Spot +8; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Weapon Finesse.
Improved Grab (Ex): To use this ability, Guenhwyvar must hit with her bite attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold and can rake.
Magic Strike (Ex): This ability allows Guenhwyvar to treat her natural weapons as cold iron, silver, magic, and good-aligned.
Pounce (Ex): If Guenhwyvar charges a foe, she can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +15 melee, damage 1d4+2.
Devotion (Ex): Guenhwyvar's devotion to her master is so complete that she gains a +4 morale bonus on Will saves against enchantment spells and effects.
Evasion (Ex): If Guenhwyvar is subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw.
Plane Shift (Su): Guenhwyvar can plane shift upon command of her master as the spell with up to one other being from The House of Nature to her master and back to the House of Nature every other day for a period of 6 hours. Guenhwyvar cannot heal naturally on the Material Plane but heals at double the rate (18 hp/day) when on The House of Nature. If slain, she reverts to her figurine form and automatically plane shifts back to The House of Nature where she begins to heal as if she were stabilized at -9 hp.
Scent (Ex): Guenhwyvar can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Share Spells (Ex): As a former animal companion, Guenhwyvar retains her ability share the spells her master casts. At her master's option, she may have any spell her master casts upon himself also affect her so long as she is within 5 feet. Additionally, her master may cast a spell with a target of "You" on Guenhywvar (as a touch range spell) instead of on himself.
Tricks (Ex): Guenhwyvar knows the following ten tricks, as described under the Handle Animal skill in Chapter 4 of the Player's Handbook: attack, come, defend, down, fetch, guard, heel, seek, stay, and track.
Languages: Guenhwyvar understands, but cannot speak, Common and Undercommon
Skills: Guenhwyvar has a +8 racial bonus on Balance and Jump checks, and a +4 racial bonus on Hide and Move Silently checks. She has a +8 racial bonus on climb checks, and she can always choose to take 10 on a Climb check, even if rushed or threatened.
Note: Guenhwyvar is owned by the owner of the figurine.