Shawn_Kehoe
First Post
Hi!
The WotC folks have indicated that simpler stat blocks are a big goal of 4th Edition ... to that end, I've copied the stat block format from a recent Dungeon to look for where it could be trimmed.
Some ideas on what could go or be altered:
Flatfooted / Touch AC: One AC is better than three, thanks! Flatfooted AC shouldn't need a separate entry. A quick method to determine Flatfooted AC would not only reduce the stat blocks, but save time when a flatfooted creature has lots of buffs which aren't included in their stat block or character sheet.
Skills & Feats: Mearls has indicated that 4th Edition is treating monsters AS monsters, and not worrying if the monster builds follow the same rules as PCs. I'm guessing that monsters will no longer have a fixed number of skill ranks or feats based on hit die. Really, 3.5 designers were already getting around that rule with bonus feats and racial skill bonuses - this just means they won't need to explicitly state it.
Init: May no longer be needed, if all monsters use a single initiative roll in a combat.
Abilities: Usually, the monster's ability scores are only required for poison or spells like chill touch. Personally, I think they are worth keeping.
Hit Dice: Just assign the creature a number of hit points and be done with it. The only time that Hit Dice are relevant in D&D is when certain magical effects are played which high-HD creatures are immune to. Change those spells and abilities from a Hit Die threshold to a Hit Point threshold and we can slash Hit Dice from the stat block.
Thoughts?
The WotC folks have indicated that simpler stat blocks are a big goal of 4th Edition ... to that end, I've copied the stat block format from a recent Dungeon to look for where it could be trimmed.
The Block said:[Basics]
<Monster Name>
<Alignment> <Size> <Creature Type>
Init: X
Senses: <vision etc> Spot +X Listen +X
[Defenses]
AC: X touch Y flat-footed Z
hp: X (Y HD)
<Immunities>
<Resistances>
Fort +X Ref +Y Will +Z
[Combat]
Spd X ft. <Alternate movement rates>
Melee <Weapon +X to hit, Y damage> <Additional Weapons>
Ranged <As Melee>
Space Z ft.
Reach Y ft.
Base Atk: +X
Grp: +Y
Atk Options: <Insert special attacks here>
Combat Gear: <If any>
[Other]
Abilities <STR A DEX B CON C INT D WIS E CHA F>
Special Qualities: <Insert Special Qualities here>
Feats: <Insert Feats>
Skills: <Insert Skill Modifiers>
Possessions: <Anything that Combat Gear doesn't handle>
Some ideas on what could go or be altered:
Flatfooted / Touch AC: One AC is better than three, thanks! Flatfooted AC shouldn't need a separate entry. A quick method to determine Flatfooted AC would not only reduce the stat blocks, but save time when a flatfooted creature has lots of buffs which aren't included in their stat block or character sheet.
Skills & Feats: Mearls has indicated that 4th Edition is treating monsters AS monsters, and not worrying if the monster builds follow the same rules as PCs. I'm guessing that monsters will no longer have a fixed number of skill ranks or feats based on hit die. Really, 3.5 designers were already getting around that rule with bonus feats and racial skill bonuses - this just means they won't need to explicitly state it.
Init: May no longer be needed, if all monsters use a single initiative roll in a combat.
Abilities: Usually, the monster's ability scores are only required for poison or spells like chill touch. Personally, I think they are worth keeping.
Hit Dice: Just assign the creature a number of hit points and be done with it. The only time that Hit Dice are relevant in D&D is when certain magical effects are played which high-HD creatures are immune to. Change those spells and abilities from a Hit Die threshold to a Hit Point threshold and we can slash Hit Dice from the stat block.
Thoughts?

