Let's speculate what the Essentials line rules will look like

mkill

Adventurer
We haven't seen much so far, but we know that the Essentials line will target beginners. It's aimed at younger players and DMs who have never played an RPG before, except for maybe the Red Box. However, it is supposed to be fully compatible with the existing 4th edition rules.

We also know which classes will likely be in (4 classes each, one with the iconics, i.e. fighter, wizard, cleric, rogue, the other with 4 other standards, i.e. ranger, druid, paladin and warlock)

We've also heard that there will be no reprints. The question remains whether that means that even staple at-will powers like twin strike won't be in, or feats like Weapon Focus...

I predict:

Races:
- One fixed, one choice stat for everyone.
- Human will probably remain as-is (although I'd prefer Str or Dex or Con +2, and Int or Wis or Cha +2)
- The Tiefling was revised in the last errata, probably in preparation for the Essentials. I don't expect similar fixes to other races.

Classes

- Will be fixed on one build, no V-shaped classes. May include ways to use different secondary stats, like the current fighter.

Individual classes:

Fighter: The current rules around Combat Superiority and Combat Challenge are counterintuitive. For example, you get a Wis bonus to opportunity attacks, but this bonus does not apply to your combat challenge attack. One triggers on move, the other on shift... Hopefully, these are folded into one power somehow.

Ranger: As per no V-shape, we'll see the class going Dex for both ranged and melee (hinted at in MP2). No twin strike, so I assume no 2WF. Probably bow/spear.

Rogue: The difficult part are the stealth rules, but these have gone through revisions already so I assume they will stay as-is.

Cleric: Wis-based ranged only.

Paladin: Very likely Cha only. Needs a revision to Divine Challenge for many well-known reasons.


Combat rules

The core combat rules aren't that complicated, so I assume no changes here. The recent updates to conditions and charge were probably results from Essentials playtests already.


Powers

I predict a lot of simplified, straightforward powers. I don't think we'll see keywords like Reliable or Invigorating.
All attacks will be standard actions, no minor or interrupt.


Epic level?

According to the announcement, the rules will go all the way up to level 30. I don't quite get the point. Beginners won't play so long campaigns anyway, and if they do, they can still buy a PHB or use the Insider.

It would have made more sense to cap it at level 10 to cut down the crunch and have more space for choices and explanations. You'd only need 1/3 of the space for powers and feats.

Level 30 means you have to provide some info on Paragon Paths and Epic Destinies. Maybe these will be replaced with default choices. So a fighter would get some standardized benefits at level 11, 12, 16 and 20, and a box at the side says "you can also choose a Paragon Path instead".


Ok, enough for one post, what are your predictions, hopes and expectations?
 
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Hmmmm, I really wonder if there will be such a deep set of modifications to things. I'll predict a less radical set of changes to class features and powers.
 

I kind of figured it would be like "See Jack. See Jack roll the dice. Hit Jack hit!"

And maybe have some crayons for coloring the pictures.
 

Hmmmm, I really wonder if there will be such a deep set of modifications to things. I'll predict a less radical set of changes to class features and powers.

Seriously, I don't think they will alter any of the rules or classes. The idea is to introduce the game to new players. They can't really give new players one set of rules then have them find out that they are different when they pick up the PHB.
 

Seriously, I don't think they will alter any of the rules or classes. The idea is to introduce the game to new players. They can't really give new players one set of rules then have them find out that they are different when they pick up the PHB.

Yeah I think they won't alter any of the rules... but we'll probably see new powers and builds in the books.
 


Maybe I should have made more clear that I'm talking about different things here.

- "Advanced" Rules that are in the PHB or other books, but won't be in the Essentials Series (the Invigorating keyword, retraining rules etc.)

- Errata to the PHB rules, motivated by the Essentials series development (I include Infernal Wrath here, the charge change, and conditions)

- How the race and class writeups will look like. For example, if they only include Wis-based powers for the Cleric and no Str-based ones, the class is no longer V-shaped if you only play with the Essentials series. Even though this will not affect existing Clerics, it would be a major change from the PHB.

..................

I'm also wondering about feats. I hope that the feats in the Essentials series will be more widely useful. 4th edition lists 2378 feats in the compendium. There are too many which only support niche builds. For example, why do we need over a dozen epic feats to roll critical hits on 19 and 20? Why can't this be one feat for everyone?
 

We haven't seen much so far, but we know that the Essentials line will target beginners. It's aimed at younger players and DMs who have never played an RPG before, except for maybe the Red Box.

And lapsed players motivated by nostalgia, and existing players who want the new stuff, and existing players who want the general, errata added stuff.

Seriously, I don't think they will alter any of the rules or classes. The idea is to introduce the game to new players. They can't really give new players one set of rules then have them find out that they are different when they pick up the PHB.

PHB won't be needed.
 

as to what mkill was speculating on...I don't know how much they can change the races. Can there be two different elves (I mean, besides the eladrin)? They have implied classes and powers will change, and this in turn points to simple as possible (which I might like for standard use).

But what about, say, monsters? Monster Vault could turn out to be a pretty big change in and of itself.
 

Races:
- One fixed, one choice stat for everyone.
- Human will probably remain as-is (although I'd prefer Str or Dex or Con +2, and Int or Wis or Cha +2)
- The Tiefling was revised in the last errata, probably in preparation for the Essentials. I don't expect similar fixes to other races.

I think the Tiefling was errated cause it needed it, but otherwise I agree with all of this.

Classes

- Will be fixed on one build, no V-shaped classes. May include ways to use different secondary stats, like the current fighter.

Yeah, probably so. I don't expect any Str-based powers for the cleric. Mind you, someone who buys Essentials and a DDI subscription will still be perfectly capable of using existing Str-based powers.

I don't think we'll see a change in Fighter rules, but it's possible there'll be another option which simplifies? Hm, maybe. They added one for MP2, so you never know. It will not be strictly superior to existing stuff, though. E.g.: Combat Funkyname which gives you an opp attack on shifts could replace both CS and CC, and wouldn't stop movement, so you'd be giving up stickiness for damage. I dunno if that's a good power, I'm talking off the top of my head, here.

I would not expect Dex-based melee attacks for the ranger. Nothing that's going to make old material obsolete.

Powers

I predict a lot of simplified, straightforward powers. I don't think we'll see keywords like Reliable or Invigorating.
All attacks will be standard actions, no minor or interrupt.

Keywords -- maybe. I bet we'll still see minors and interrupts. I guess you could make anything that was an interrupt into an opportunity action but that would be a bit tricky.

Interesting speculation!
 

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