Thomas Shey
Legend
I think the notion that the dice represent unspecified elements of the fiction - which I've heard a bit, certainly not just from @Thomas Shey - pushes strongly towards a "task resolution" approach to action resolution. For the reasons I gave upthread, it is a confusing issue even within super-simulationist RPGs like RQ and RM. (And that is based on experience, not just analysis.)
I don't think so. I think it can apply just as much to systems not focused on task resolution; it just applies to a much broader amount of elements. I see no reason it can't apply to conflict resolution, for example.






