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<blockquote data-quote="Reynard" data-source="post: 7948532" data-attributes="member: 467"><p>I was thinking about how I wanted to do rests -- I think I am going to try long rests require 24 hours unless you are both safe and comfortable, such as in an inn, an ally's secure residence or a Tiny Hut or whatever -- and it got me thinking about something I haven't considered before: different encounter tables based on whether the characters are sedentary versus traveling.</p><p></p><p>It is probably more effort than it is worth, but since we often try and include more than simply "Monsters Attack!" on hexcrawl encounter charts, does it make sense to create a different table for when the party isn't moving? For example, you aren't going to "run into" an "Impassable cleft; the PCs must go around and lose 2d6 hours of travel time" on their third encounter check of a day long rest. But a group camping for an extended period might get investigated by bears looking for trash to eat or even a couple helpful faeries that have noticed how hurt the PCs are.</p><p></p><p>Has anyone created for themselves or seen in a published product encounter tables with this level of granularity. The most I can say I have seen is different ones for night and day.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7948532, member: 467"] I was thinking about how I wanted to do rests -- I think I am going to try long rests require 24 hours unless you are both safe and comfortable, such as in an inn, an ally's secure residence or a Tiny Hut or whatever -- and it got me thinking about something I haven't considered before: different encounter tables based on whether the characters are sedentary versus traveling. It is probably more effort than it is worth, but since we often try and include more than simply "Monsters Attack!" on hexcrawl encounter charts, does it make sense to create a different table for when the party isn't moving? For example, you aren't going to "run into" an "Impassable cleft; the PCs must go around and lose 2d6 hours of travel time" on their third encounter check of a day long rest. But a group camping for an extended period might get investigated by bears looking for trash to eat or even a couple helpful faeries that have noticed how hurt the PCs are. Has anyone created for themselves or seen in a published product encounter tables with this level of granularity. The most I can say I have seen is different ones for night and day. [/QUOTE]
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