I am just beginning the process of building a new sandbox. We won't play in it for some time (I am currently running Avernus) but I want to get a jump start on building all the interesting elements that make sandbox/open world/hexcrawl games fun.
So, as a free roaming thread, let's discuss that style of play -- from theory to concrete examples, advice and tales from the table, and products that are useful in that context.
As a starting point, a long time ago I wrote an ENWorld blog post Called seven Sandbox Essentials, which has since migrated to my personal blog.
One thing I want to do differently this time is make sure I bake in lots of things to do during downtime. I want leveling to be slower with options for characters to build things, rather than constantly delving dungeons, killing bandits and hunting monsters.
So -- what's your take on sandbox D&D campaigns?
So, as a free roaming thread, let's discuss that style of play -- from theory to concrete examples, advice and tales from the table, and products that are useful in that context.
As a starting point, a long time ago I wrote an ENWorld blog post Called seven Sandbox Essentials, which has since migrated to my personal blog.
One thing I want to do differently this time is make sure I bake in lots of things to do during downtime. I want leveling to be slower with options for characters to build things, rather than constantly delving dungeons, killing bandits and hunting monsters.
So -- what's your take on sandbox D&D campaigns?