I don't like the idea of 1st level spells being worthless when the caster reaches higher levels. Spells should increase in power. Here are just a few of many ideas I have for doing that.
Spell casters sacrifice hit points when leveling up so they must have a rewarding trade-off in the form of doing greater base damage.
Fire Spells do 2d4 + ongoing damage.
Lighting Spells do 2d6 damage + stun condition.
Cold Spells do 2d8 damage.
The damage does not increase but if the spell caster were to get an additional standard action every 5 level-ups, he or she could cast 5 fire balls at the same target or at different targets.
Only one target can be charmed per caster's turn.
Only one burst spell may be cast per the spell caster's turn. The radius of the burst increases by 5 feet every 5 level-ups.
Fire Ball
evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl
Burning Hand
evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d4 fire damage+ongoing 4 damage./target's con vs your int ends
Explosive Rune
evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends
Combust Foe
evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends
Spell casters sacrifice hit points when leveling up so they must have a rewarding trade-off in the form of doing greater base damage.
Fire Spells do 2d4 + ongoing damage.
Lighting Spells do 2d6 damage + stun condition.
Cold Spells do 2d8 damage.
The damage does not increase but if the spell caster were to get an additional standard action every 5 level-ups, he or she could cast 5 fire balls at the same target or at different targets.
Only one target can be charmed per caster's turn.
Only one burst spell may be cast per the spell caster's turn. The radius of the burst increases by 5 feet every 5 level-ups.
Fire Ball
evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl
Burning Hand
evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d4 fire damage+ongoing 4 damage./target's con vs your int ends
Explosive Rune
evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends
Combust Foe
evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends
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