CapnZapp
Legend
Yes, gold is perhaps the biggest weakness of 5e.It does feel a bit like they should have used the Yawning Portal as a framing device for an Undermountain campaign (Undermountain is not the same thing as the Underdark, btw.)
Having skimmed through it, my initial reaction is that they don't appear to have adjusted the treasure values much, if at all. The early adventures, at least, look like they are filled to the brim with loot and magic items. Very different to the stingier 5e campaigns that have come before. (My players have noticed a dearth of coinage in CoS, for instance.)
I haven't looked at Tomb of Horrors all that closely, but I have a feeling it won't be as deadly for the simple reason that 5e is not as deadly as the older editions, especially at higher levels. If they've made the traps less damaging as well, then ToH will definitely not be as deadly as it might once have been.
There simply isn't any coherent thought as to how much you should get, and what you can use it for.
In short: the game desperately needs a magic item creation and pricing system that a) assumes little or no downtime, and b) is based on actual utility of the item and it's effects, in complete opposition to this rarity-based nonsense
That this *finally* becomes a complaint that reaches the powers that be at WotC is not a second too soon.
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