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Let's Talk Blue Rose
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2025666" data-attributes="member: 22882"><p>I've never quite been able to decide if this <strong>genre</strong> is more stomach-turning or offensive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Blue Rose itself, however, seems like a very nice package of <strong>rules</strong> that would be worth porting to other genres. I'm always glad to see social skills expanded upon and non-D&D magic systems introduced. And removing the completely outmoded ability score system in favor of a ability modifier system can only be a good thing.</p><p></p><p>I and my players would hate to give up class (or combat) options, but I'd sure like a robust social skill system, balanced and rare magic and faster skill levelling. Maybe damage saves, too, but I doubt it.</p><p></p><p>How well do you think Blue Rose would work with standard d20 classes? A rules mix of, say, 20% Blue Rose (skills and social), 20% Conan the RPG (combat, armor and weapons), 10% d20 Modern (class defense), 30% D&D and Arcana Unearthed (classes) and 10% homebrew (action structure)?</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2025666, member: 22882"] I've never quite been able to decide if this [B]genre[/B] is more stomach-turning or offensive. :p Blue Rose itself, however, seems like a very nice package of [B]rules[/B] that would be worth porting to other genres. I'm always glad to see social skills expanded upon and non-D&D magic systems introduced. And removing the completely outmoded ability score system in favor of a ability modifier system can only be a good thing. I and my players would hate to give up class (or combat) options, but I'd sure like a robust social skill system, balanced and rare magic and faster skill levelling. Maybe damage saves, too, but I doubt it. How well do you think Blue Rose would work with standard d20 classes? A rules mix of, say, 20% Blue Rose (skills and social), 20% Conan the RPG (combat, armor and weapons), 10% d20 Modern (class defense), 30% D&D and Arcana Unearthed (classes) and 10% homebrew (action structure)? [/QUOTE]
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