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<blockquote data-quote="Skywalker" data-source="post: 2025979" data-attributes="member: 1538"><p>On the surface yes. However, things are quite different when more closely examined. </p><p></p><p>The damage save in Unearth Arcana is actually based on the one from Mutants and Masterminds, an RPG done by the same guys who do Blue Rose. </p><p></p><p>1. It doesn't use the Fortitude Save but a new save called Toughness. Statistically the Toughness Save works a little better than the Fortitude Save which was not designed for damage saves. </p><p></p><p>2. Damage Saves were originally designed to be used in line with Hero Points, or Conviction in Blue Rose. These are points that can be spent to increase the Toughness Save roll. Without them, the UA version is much more lethal and arbitrary. </p><p></p><p>3. The damage conditions in BR are a little better spread than the all or nothing approach of the UA variation.</p><p></p><p>As for the skill system, BR uses the concept of Favoured and Known in replacement of Class and Skill points. As with Damage Saves the result is that BR's system is a little smoother, especially in combination with the three open classes and reduced number of skills used in BR.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 2025979, member: 1538"] On the surface yes. However, things are quite different when more closely examined. The damage save in Unearth Arcana is actually based on the one from Mutants and Masterminds, an RPG done by the same guys who do Blue Rose. 1. It doesn't use the Fortitude Save but a new save called Toughness. Statistically the Toughness Save works a little better than the Fortitude Save which was not designed for damage saves. 2. Damage Saves were originally designed to be used in line with Hero Points, or Conviction in Blue Rose. These are points that can be spent to increase the Toughness Save roll. Without them, the UA version is much more lethal and arbitrary. 3. The damage conditions in BR are a little better spread than the all or nothing approach of the UA variation. As for the skill system, BR uses the concept of Favoured and Known in replacement of Class and Skill points. As with Damage Saves the result is that BR's system is a little smoother, especially in combination with the three open classes and reduced number of skills used in BR. [/QUOTE]
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