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<blockquote data-quote="WayneLigon" data-source="post: 2038127" data-attributes="member: 3649"><p>Well, I think that the question has already been asked and answered a few times in other posts.</p><p> </p><p>There is no real 'connect' between the rules and the setting save that Sorcery Arcana are indeed inherently evil and corrupting. Which you can get around by saying 'no it's not' and telling your players to ignore the Corruption rules. It's a really simple fix.</p><p> </p><p>The mechanics take up the vast majority of the book, as has been said before. </p><p> </p><p>If you start just after the 'world of Aldea' section and stop before you get to the adventure portion, you'll probably never ancounter the romantic fantasy aspect save in a few references to how some of the nations or races use the various Arcana, or the tiny section on descriptive racial differences between the countries. And maybe in the monster section, though I have not read that one very thoroughly at the moment. But you can drop all that. There is a d20 conversion section so you can convert d20 monsters over to using the toughness and defense rules.</p><p> </p><p>If you like I can give you some page breakdowns tonight when I'm at a PC with the PDF on it. I think one of Crothian's posts does some of that, though. It's something like 'Pages 1-23 are setting, history, and background. Avoid those.' The rest of the 200+page book is rules, classes, skills, feats, arcana (the quasi magic/psionics system used) and monsters.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2038127, member: 3649"] Well, I think that the question has already been asked and answered a few times in other posts. There is no real 'connect' between the rules and the setting save that Sorcery Arcana are indeed inherently evil and corrupting. Which you can get around by saying 'no it's not' and telling your players to ignore the Corruption rules. It's a really simple fix. The mechanics take up the vast majority of the book, as has been said before. If you start just after the 'world of Aldea' section and stop before you get to the adventure portion, you'll probably never ancounter the romantic fantasy aspect save in a few references to how some of the nations or races use the various Arcana, or the tiny section on descriptive racial differences between the countries. And maybe in the monster section, though I have not read that one very thoroughly at the moment. But you can drop all that. There is a d20 conversion section so you can convert d20 monsters over to using the toughness and defense rules. If you like I can give you some page breakdowns tonight when I'm at a PC with the PDF on it. I think one of Crothian's posts does some of that, though. It's something like 'Pages 1-23 are setting, history, and background. Avoid those.' The rest of the 200+page book is rules, classes, skills, feats, arcana (the quasi magic/psionics system used) and monsters. [/QUOTE]
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