Bupp
Adventurer
This barrow drake idea has been stuck in my head, and I've added it to my homebrew world.As GMs we all have ideas for things that we want to include in our games and worlds that we never quite get around to fleshing out to the point of being able to actually use them. Things like factions and religions and cultures and historical events and discrete regions. So let's talk about some of those things and see of we can't help one another get these setting elements ready for prime time.
NOTE: This is a place for respectful, helpful feedback and constructive criticism. If you think someone's idea is stupid or boring or badwrongfun, ignore it and move on. Thanks.
I'll start: I like the idea of "barrow drakes" -- dragons that guard the tombs of long forgotten kings of old. Tossing the idea around with a friend, we came up with a rough sketch of a culture that had to content with treasure hunting dragons which could not be killed. But the dragons could be bound, so eventually a practice developed where the powerful proved their greatness by binding these dragons to their barrows. The mightier the king, the mightier the bound dragon.
And that's as far as we got. Who were these people? What are the dragons? What state are the dragons in: slumbering, petrified, awake and hungry?
Eska
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