D&D 4E Let's write a 4E adventure!!!

sunmaster said:
How do you want to make an adventure when you don't know the rules of
Initiative, checks against skills, checks against saves, how to use spells,
the combat phases in a round and so on?

Err--we pretty much do know all of that.

Initiative: Same as 3E.

Checks against skills: Same thing, the core mechanic hasn't changed. You still roll a d20 and add your Skill modifier.

Saves: We know this too--a saving throw is 1d20, 9 or less you don't get better, 10 or more you do (20 sometimes something special happens).

Combat phases: We know Initiative, we know you get three actions on your turn (standard, move, minor), we know you can "trade down."

Obviously the full rules aren't at our disposal, but based on what we've learned from teasers and previews we have a pretty solid picture of how to play.
 

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Kordeth said:
Combat phases: We know Initiative, we know you get three actions on your turn (standard, move, minor), we know you can "trade down."

When you say trade down, I assume you mean that you can exchange a standard action for either a minor or a move action. However, where has this been stated? I realize many people assume such mechanic, since it is there in star wars saga, but have we actually been told it is in yet?

Cheers,
 

Jack99 said:
When you say trade down, I assume you mean that you can exchange a standard action for either a minor or a move action. However, where has this been stated? I realize many people assume such mechanic, since it is there in star wars saga, but have we actually been told it is in yet?

Cheers,

It's in the quick-play rules summary you can download from the WotC site. http://www.wizards.com/default.asp?x=dnd/4news/20080228a
 


So I have a questions to those people who actually played at D&D XP.
Can you recall how many healing surges you used up per ecnounter? How many encounters passed before extended rest? Just trying to find out how many ecnounters are planned before the rest.
 


Eldorian said:
You open a door. Inside is a two square by two square room. There is a table with a pie on it, and a kobold skirmisher next to the table. Roll initiative.
I attempt to parlay with the Kobold and use my Diplomacy skill to convince him that the pie isn't worth fighting over.

Did I win? :)

Oh, and there is no pie, only Zuul.
 


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