What ruleset are you using? The CRPG? Not 5e out the box if you have Mythic tiers in any case.What are you talking about bro. I'm literally in a level 18 Wrath of the Righteous game with Mythic tiers and we still have brushes with death on the semi-regular. It's not impossible to challenge high level parties.
Keep on the Border Ethereal?A possible adventure topic.
[File the serial numbers off, obviously...]
How would Keep on the Borderlands be written/revised if it was intended for:
- A party of four PC's of 16th level:
[*]The party may have retainers or an entourage[*]The party may have a base of operations- Opponents that are:
[*]Opponents that are organized[*]Opponents that may be aware of the PC's plans in advance[*]Opponents that may be capable of stiking the PC's base of operations- Additional Challenges:
[*]A party of 16th level characters have more resources with which to handle morally grey topics. How will they handle the moral problems the original module creates
Or rebuild any early "problematic" adventure, as proof of concept.
Too good, that's the issue. Combat is basically an "I win" button for the PCs. So you need to challenge them with problems that cannot be solved with violence.
I love this idea!What about a Planar post office?
The PCs are called to deliver a letter to the Queen of Air and Darkness or maybe a recipient in Hell?
In Chains of Avernus the PCs (levels 11-20) are pursued by a pair of Devil brothers that are both CR 21 and you must kill both in the same round to finish them off. It can be a very dangerous conflict that could occur at any point in the adventure.As I said, minions are pointless. Multiple bosses, the players will just split up and take them out one at a time. The only way those PCs aren’t going to win is if the opponents can take out the entire party in the first round of combat.
And that doesn’t make for a good encounter either.
Wrath of the Righteous is a Pathfinder game so mythic tiers are RAW. Though as this is a 5e thread it is outside the parameters of this exercise as you suggest.What ruleset are you using? The CRPG? Not 5e out the box if you have Mythic tiers in any case.
“Use different rules” is certainly a solution, but outside the parameters of the exercise.
My favorite kind of heist is the reverse heist. I ran Shadowdark game where the PCs had to recover powerful artifact crowns from the (now retired) adventurers that had robbed them from their tombs and break back in and give them back before the unquiet dead queens within punished the whole city. It was fun. Something like that could be reworked to higher level.Honestly I like the idea of a heist scenario.
Perhaps the target is a very secure vault, in a dangerous plane of existence like Carceri or Hell. The target, whatever it is, is in a place that only a team of level 16+ PCs have any hope of getting into. The players will need to both gather information and do research, solve puzzles and problems, and possibly fight off the guards of the vault.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.