CR 19 plus friends. High encounter. 5 encounters that day. To really grind them down it was 9 of various difficulties.So monsters were designed around four member parties; so your 13th level party was more like a 15th level party. And if your players were good at system optimization/tactical play, they're more like an 18th level party. And if they had a good amount of magic items on them, they would be more like a 20th level party. So them ripping through 19 CR monsters is quite reasonable.
Given how long even a few high level combats last, you are talking about 5-10 hours in the real world of continuous combat grind. Is that fun?CR 19 plus friends. High encounter. 5 encounters that day. To really grind them down it was 9 of various difficulties.
Given how long even a few high level combats last, you are talking about 5-10 hours in the real world of continuous combat grind. Is that fun?
This is not a helpful post.If youre playing RAW good luck with that.
Encounter design is key.
Theres not that many high CR critters and ive had level 13 PCs chop 16-19 CR critters apart in a round or two. Tough ones and DM specisl last 3 rounds.
That's what 5E PCs are capable of. You can abuse the CR system but combat takes a while and its not easy with a MM.
Chapter 11, but it states it can happen at any time. See belowoh wow. where's that in the adventure?
How about this, the Pit Fiend wants to lose.How high are we talking about? Balor plus friends lvl 13 the balir lasted 2 rounds. Once its legendary resistance ran out banish.
Unfortunately I am a terrible resource when it comes to published adventures. I have not run BG: DiA or CoA or any published adventure since 4e (and white plume mountain before that). I only buy adventures to mine for ideas and/or mechanics - I don't run them.@dave2008 I'm in two minds of acquiring this product as the creator created so much additional content for it. In your opinion do you think it's a worthwhile resource if you're running BG: DiA or unnecessary?
I've already got the Guide DiA as a Sandbox and looking at the Alexandrian Remix. Just fighing with my OCD![]()
While I certainly would avoid the ham-fisted hobbling of older editions (usually by denying or twisting the useage of spells), sometimes using the environment to put a monkeywrench into the straightforward approach makes things interesting. I think for a lot of these high level encounters that the environment is going to have to be an enemy/factor as much as the physical foes to challenge the PCs. I'm not just talking about putting the fight into a field of burning lava that deals damage but that hinders/limit movement or actions, changes the effectiveness of certain attacks or abilities or mucks with PCs ability to choose their targets.One thing I think we can do that would help is to examine what 16th level 5E PCs are capable of. Not so much to guard against those things, but to actually incorporate some of them and make them matter. I hate when high level adventures nerf characters of those levels just to "work."
While I don't play much high level, I much prefer using numbers than attempting to "top out" and overwhelm the PCs through superior power directed into a single (or dual) opponent. Outnumbering the party goes a long ways towards splitting firepower and resources. I also think it makes an interesting encounter if the PCs have to make (hard) choices on where to direct their firepower and who to take out first and gives the Leader/Boss/Subboss some ablative armor to let them do their thing before being taken out.If youre playing RAW good luck with that.
Encounter design is key.
Theres not that many high CR critters and ive had level 13 PCs chop 16-19 CR critters apart in a round or two. Tough ones and DM specisl last 3 rounds.
That's what 5E PCs are capable of. You can abuse the CR system but combat takes a while and its not easy with a MM.
Doesn't even have to be that; Demons & Devils that aren't on their home plane return and reform on their home plane if defeated, and they can hold quite the grudge. If we were to use the scenario I suggested earlier, it could be the Pit Fiend and Balor are watching from a Yugoloth's "gaming" abode in Gehenna (neutral ground), for example.How about this, the Pit Fiend wants to lose.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.