Marc17
Explorer
That's how I do it. I still use my old TSR modules and make a point to the ones I have not run before. The final treasure vault of my recent 5.24 pirate game was S2 - White Plume Mountains. IN my magical school campaign I ended up using Saltmarsh, A1 - Slave Pits of the Undercity, the BBEGs from A4 - Slave Lords, B6 - The Veiled Society, L1 - The Secret of Bone Hill, S4 - The Lost Caverns of Tsojanth, T1 - Village of Hamlet, and RPGA1 - Rahasia (?). Plus, during schooling, the school's Expedition to the Barrier Peaks was mentioned complete with artifacts in the school museum, but they never picked up that hook. All altered some to be worked into the plots they were interacting with.Huh. This is not my experience at all. I think it is more common for the GM to pick a module that fits the campaign in play, based mostly on the level of the PCs.