jollyninja
First Post
I started my group through it at level 4 and they had no problems with the adventure as a whole.
They kind of leave the hammerfast holds area undescribed for the most part, if you want to build higher level stuff underground after the rhod adventure, it's a good spot.
I would add npc's to the area for adventure opportunities before and after the module only and to add a frame of refference to some of the interpersonal conflict between npc's within the adventure. There are a lot of things that have been coming to a head well before the red hand army marches, the nobles in brindol for example. I'm at work and having difficulty remembering npc names, i finished the adventure a few months ago.
I would definitely put one memorable npc in each town between drellins ferry and brindol, My players said they would probably had more attachment to the ruined towns they were passing as they rushed behind the red hand army trying to reach brindol in time to actually do something, if there was a character they could identify as from there. for example, the looters encounter probably has more impact if it's npc X's house then a random building.
They kind of leave the hammerfast holds area undescribed for the most part, if you want to build higher level stuff underground after the rhod adventure, it's a good spot.
I would add npc's to the area for adventure opportunities before and after the module only and to add a frame of refference to some of the interpersonal conflict between npc's within the adventure. There are a lot of things that have been coming to a head well before the red hand army marches, the nobles in brindol for example. I'm at work and having difficulty remembering npc names, i finished the adventure a few months ago.
I would definitely put one memorable npc in each town between drellins ferry and brindol, My players said they would probably had more attachment to the ruined towns they were passing as they rushed behind the red hand army trying to reach brindol in time to actually do something, if there was a character they could identify as from there. for example, the looters encounter probably has more impact if it's npc X's house then a random building.