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*Dungeons & Dragons
Level 20 Capstone Abilities
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<blockquote data-quote="Hawk Diesel" data-source="post: 6805579" data-attributes="member: 59848"><p>Thanks for the feedback! ^_^ </p><p></p><p></p><p></p><p>I would be hesitant to do this. While it makes sense for me to do this with the sorcerer since it allows them more casting (their prime ability), the bard has many other abilities that do not so heavily rely on inspiration. I like them having some inspiration every encounter, but not an unlimited amount.</p><p></p><p></p><p></p><p>I think giving them the benefit even when above half is fine, personally. The form only lasts a minute, so it won't heal between encounters, and it requires an action to activate (unlike the Champion's ability, which is passive and always on).</p><p></p><p></p><p></p><p>Not quite. No save is required unless they try to attack the paladin that is using this ability. In this sense it is similar to a sanctuary effect. And if the creature has failed that saving throw, not only is that attack made with disadvantage, but the paladin's next attack against them is made with advantage. I realize the wording is poor and confusing, so I will work to adjust it and clarify.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Personally, I think it fits. It's like when a rogue (especially if you think master assassin) shoots a guy with an arrow, but it flies wild. The guy sees it and laughs. But then the rogue says, "Oh really?" and the arrow bounces off of seven different surfaces to hit the guy in the back. </p><p></p><p></p><p></p><p>I would argue that at this level of play, many creatures can see Invisible creatures. And this is an invisibility spell, not greater invisibility, so it is more limited. Though it costs a bonus action to cast, it's not much different than a wizard selecting Invisibility as one of their spells from Spell Mastery.</p><p> </p><p></p><p></p><p>Note the wording of the ability. The effect takes place after the damage has been taken. So the warlock still takes the damage, they just swap with their fiend afterwards. This is more like if a melee fighter ran up and attacked the warlock. It allows the warlock to bail while putting his pet into better position to protect him, especially if the fiend is not within 5' of the warlock.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6805579, member: 59848"] Thanks for the feedback! ^_^ I would be hesitant to do this. While it makes sense for me to do this with the sorcerer since it allows them more casting (their prime ability), the bard has many other abilities that do not so heavily rely on inspiration. I like them having some inspiration every encounter, but not an unlimited amount. I think giving them the benefit even when above half is fine, personally. The form only lasts a minute, so it won't heal between encounters, and it requires an action to activate (unlike the Champion's ability, which is passive and always on). Not quite. No save is required unless they try to attack the paladin that is using this ability. In this sense it is similar to a sanctuary effect. And if the creature has failed that saving throw, not only is that attack made with disadvantage, but the paladin's next attack against them is made with advantage. I realize the wording is poor and confusing, so I will work to adjust it and clarify. Agreed. Personally, I think it fits. It's like when a rogue (especially if you think master assassin) shoots a guy with an arrow, but it flies wild. The guy sees it and laughs. But then the rogue says, "Oh really?" and the arrow bounces off of seven different surfaces to hit the guy in the back. I would argue that at this level of play, many creatures can see Invisible creatures. And this is an invisibility spell, not greater invisibility, so it is more limited. Though it costs a bonus action to cast, it's not much different than a wizard selecting Invisibility as one of their spells from Spell Mastery. Note the wording of the ability. The effect takes place after the damage has been taken. So the warlock still takes the damage, they just swap with their fiend afterwards. This is more like if a melee fighter ran up and attacked the warlock. It allows the warlock to bail while putting his pet into better position to protect him, especially if the fiend is not within 5' of the warlock. [/QUOTE]
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