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Level 20 Capstone Abilities
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<blockquote data-quote="Hawk Diesel" data-source="post: 6813392" data-attributes="member: 59848"><p>True, not every fight is a boss fight. But then again, I get a sense that at that level of play, your combats need to have meaning. I don't like to have players grind through battles just because the rules are made to figure that you have so many encounters between rests, simply because to me that doesn't seem organic. It also places so much more focus on combat rather than the other kinds of encounters and challenges that one might have. In addition, it requires more book-keeping in between sessions, because realistically in a normal D&D session, you won't get through more than 2... maybe 3 encounters. Based on your statement above with 6 encounters and 2 short rests, a character will have access to their full compliment of abilities once every 2-4 sessions. That just doesn't seem fun to me, both as a player or a DM. Every once in a while I might structure a few encounters to go iron man style where they have to surpass their limits and exhaust their resources. But realistically, I just don't see every string of encounters working out in such a way.</p><p></p><p>But that's my play style. Admittedly, that doesn't work for everyone and isn't everyone's cup of tea.</p><p></p><p>EDIT: In which case, as you seem to have indicated, hopefully my train of thought can inspire you to edit or adjust these capstone abilities to work for that style of play.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6813392, member: 59848"] True, not every fight is a boss fight. But then again, I get a sense that at that level of play, your combats need to have meaning. I don't like to have players grind through battles just because the rules are made to figure that you have so many encounters between rests, simply because to me that doesn't seem organic. It also places so much more focus on combat rather than the other kinds of encounters and challenges that one might have. In addition, it requires more book-keeping in between sessions, because realistically in a normal D&D session, you won't get through more than 2... maybe 3 encounters. Based on your statement above with 6 encounters and 2 short rests, a character will have access to their full compliment of abilities once every 2-4 sessions. That just doesn't seem fun to me, both as a player or a DM. Every once in a while I might structure a few encounters to go iron man style where they have to surpass their limits and exhaust their resources. But realistically, I just don't see every string of encounters working out in such a way. But that's my play style. Admittedly, that doesn't work for everyone and isn't everyone's cup of tea. EDIT: In which case, as you seem to have indicated, hopefully my train of thought can inspire you to edit or adjust these capstone abilities to work for that style of play. [/QUOTE]
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