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<blockquote data-quote="Hawk Diesel" data-source="post: 6814228" data-attributes="member: 59848"><p>Personally, I think being able to deal 10 damage automatically every round to everyone within 30ft for a minute is pretty powerful. That's 100 damage per minute per person without breaking a sweat.</p><p></p><p></p><p></p><p>Yea, outside short rest vs long rest, I liked this as written.</p><p></p><p></p><p></p><p>Personally, I don't see these forms having much out of combat use, but maybe advantage on Intimidate checks wouldn't be terrible. </p><p></p><p></p><p></p><p>No class outside the sorcerer has given me such a headache, and at least with the sorcerer I could produce a fix I was happy with.</p><p></p><p></p><p></p><p>Well, from my perspective, in comparison to the fighter capstone that get to maximize one attack per round this seems at least equivalent damage output wise. It makes the rogue, and especially the assassins, super deadly at level 20. IMO, that's how it should be.</p><p></p><p>As for the ability check, I disagree. Unlike an attack roll or saving throw, a roll of 20 is not an automatic success. So yea, a rogue may take the 20 to try to throw the dragon, but unless they have a +15 to strength checks or athletics checks, they wouldn't even have a chance.</p><p></p><p></p><p></p><p>Well, one thing I've done is house rule that heighten spell required 4 SP. But given the more limited selection a sorcerer is likely to have in terms of 1st and 2nd level spells by level 20 (most sorcerers will cannibalize them to trade in for higher level spells) and the wizard can choose any 2nd level spell to cast like a cantrip with signature spell (remember they can always change their choice after a long rest), I think this ability is appropriate. </p><p></p><p></p><p></p><p>That definitely seems like a viable option. But I like the idea of further customizing the warlock similar to the paladin.</p><p></p><p></p><p></p><p>I understand your concerns. However, the warlock does not control the fiend. It's DM controlled and will defend you or kill your enemies. That being said, this fiend is unconcerned with your allies and if your allies get in the way it won't bat an eye.</p><p> </p><p></p><p></p><p>It fit in my head, thinking of becoming an aberration with mutable physiology and such.</p><p></p><p></p><p></p><p>You could do that, I suppose.</p><p></p><p></p><p></p><p>I guess from my perspective, my way of doing the mental assault thing was through the aura of madness. In addition, I expanded on the warlock ability regarding psychic damage. I don't have the book at the moment, so I can't think of the name.</p><p></p><p></p><p></p><p>I don't disagree totally. What might you suggest?</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6814228, member: 59848"] Personally, I think being able to deal 10 damage automatically every round to everyone within 30ft for a minute is pretty powerful. That's 100 damage per minute per person without breaking a sweat. Yea, outside short rest vs long rest, I liked this as written. Personally, I don't see these forms having much out of combat use, but maybe advantage on Intimidate checks wouldn't be terrible. No class outside the sorcerer has given me such a headache, and at least with the sorcerer I could produce a fix I was happy with. Well, from my perspective, in comparison to the fighter capstone that get to maximize one attack per round this seems at least equivalent damage output wise. It makes the rogue, and especially the assassins, super deadly at level 20. IMO, that's how it should be. As for the ability check, I disagree. Unlike an attack roll or saving throw, a roll of 20 is not an automatic success. So yea, a rogue may take the 20 to try to throw the dragon, but unless they have a +15 to strength checks or athletics checks, they wouldn't even have a chance. Well, one thing I've done is house rule that heighten spell required 4 SP. But given the more limited selection a sorcerer is likely to have in terms of 1st and 2nd level spells by level 20 (most sorcerers will cannibalize them to trade in for higher level spells) and the wizard can choose any 2nd level spell to cast like a cantrip with signature spell (remember they can always change their choice after a long rest), I think this ability is appropriate. That definitely seems like a viable option. But I like the idea of further customizing the warlock similar to the paladin. I understand your concerns. However, the warlock does not control the fiend. It's DM controlled and will defend you or kill your enemies. That being said, this fiend is unconcerned with your allies and if your allies get in the way it won't bat an eye. It fit in my head, thinking of becoming an aberration with mutable physiology and such. You could do that, I suppose. I guess from my perspective, my way of doing the mental assault thing was through the aura of madness. In addition, I expanded on the warlock ability regarding psychic damage. I don't have the book at the moment, so I can't think of the name. I don't disagree totally. What might you suggest? [/QUOTE]
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