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<blockquote data-quote="Eddie Blanton" data-source="post: 7105973" data-attributes="member: 6880293"><p>Titan Grip allows a Great Weapon Fighter to dual wield two-handed weapons. These two fighting styles give the player +13.65 damage on average (if using a 2d6 weapon). Providing a total of 61.65 damage per turn. See the link below:</p><p></p><p><a href="https://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average" target="_blank">https://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average</a></p><p></p><p>Titan Grip allows someone who has been two weapon fighting to upgrade to two two-handed weapons. These two fighting styles give the player +12.5 damage (if they have a modifier of 5). Providing a total of 60 damage per turn. </p><p></p><p>Titan Grip allows a Dueler to upgrade to a two-handed weapon. These two fighting styles give the player +8 (average) damage and +2 AC from their shield. Providing 56 damage per turn. </p><p></p><p>Master Marksman allows a Archer to make a fifth attack with their bonus action (a full attack. These two fighting styles give the player +14.5 damage (if using a longbow). Providing 57.5 damage per turn.</p></blockquote><p></p>
[QUOTE="Eddie Blanton, post: 7105973, member: 6880293"] Titan Grip allows a Great Weapon Fighter to dual wield two-handed weapons. These two fighting styles give the player +13.65 damage on average (if using a 2d6 weapon). Providing a total of 61.65 damage per turn. See the link below: [url]https://rpg.stackexchange.com/questions/47172/how-much-damage-does-great-weapon-fighting-add-on-average[/url] Titan Grip allows someone who has been two weapon fighting to upgrade to two two-handed weapons. These two fighting styles give the player +12.5 damage (if they have a modifier of 5). Providing a total of 60 damage per turn. Titan Grip allows a Dueler to upgrade to a two-handed weapon. These two fighting styles give the player +8 (average) damage and +2 AC from their shield. Providing 56 damage per turn. Master Marksman allows a Archer to make a fifth attack with their bonus action (a full attack. These two fighting styles give the player +14.5 damage (if using a longbow). Providing 57.5 damage per turn. [/QUOTE]
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