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Level 20 Capstone Abilities
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<blockquote data-quote="Hawk Diesel" data-source="post: 7106035" data-attributes="member: 59848"><p>Yes, from a min-maxer's perspective, this would be a solid option. But thematically, it doesn't make sense. A fighter spends his whole life wielding a single large weapon, and now all of a sudden, they start wielding TWO large weapons because reasons. Not to mention, it requires a bonus action to effectively dual wield. If you spend your whole career with a bonus action available, you are probably going to find ways to maximize how you use it. Now, all of a sudden at level 20, a player that has never dual wielded will dramatically change their tactics they've been using all this time. </p><p></p><p>So yes, this capstone ability might work for a certain kind of player. But I think the mechanics can be worked to create an ability that is not only as powerful as a level 20 capstone ability should be, but also has some semblance of building upon what that player has already been doing for their adventuring career. </p><p></p><p></p><p></p><p>Once again, this ability could work, and from a thematic perspective does not deviate from a player's play-style as much as Titan Grip does for Great Weapon Fighters. Going from longswords to greatswords is within the realm. But from my perspective (and I understand this is totally my opinion) I see dual wielding fighters as favoring speed and setting up a flurry of attacks over brute strength. In this way, I think it is more fitting thematically for a dual wielding fighter to get more attacks rather than use heavier weapons. </p><p></p><p>The same argument goes for the duelist. They seem more like finesse fighters to begin with. Of course, I can see the case/desire to have a duelist using a heavier weapon. But this also brings up the possibility of what happens if that fighter has already gotten a decently powerful rapier or whatever. Perhaps it has become their signature weapon of sorts, or they worked hard to acquire it. Now, in order to maximize their damage potential and utilize their capstone ability, they have to ditch that weapon and find a new one that is hopefully at least as powerful. </p><p></p><p></p><p></p><p>What if the archer in question went with the UA Archer archetype? They basically already have that ability. Also, as I believe I mention earlier in my posts which explain my reasoning and design philosophy, a capstone ability to <em>feel</em> special. Doing another attack and adding a +2 to damage is mechanically sound perhaps, but I would also argue it's a little boring. Level 20 characters are EPIC. They do things that would blow the minds of weaker individuals. Especially if you compare Peerless Archer with something like Divine Intervention in which you can know God on a personal enough level that you can ask him a favor <em>and he does it!</em></p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7106035, member: 59848"] Yes, from a min-maxer's perspective, this would be a solid option. But thematically, it doesn't make sense. A fighter spends his whole life wielding a single large weapon, and now all of a sudden, they start wielding TWO large weapons because reasons. Not to mention, it requires a bonus action to effectively dual wield. If you spend your whole career with a bonus action available, you are probably going to find ways to maximize how you use it. Now, all of a sudden at level 20, a player that has never dual wielded will dramatically change their tactics they've been using all this time. So yes, this capstone ability might work for a certain kind of player. But I think the mechanics can be worked to create an ability that is not only as powerful as a level 20 capstone ability should be, but also has some semblance of building upon what that player has already been doing for their adventuring career. Once again, this ability could work, and from a thematic perspective does not deviate from a player's play-style as much as Titan Grip does for Great Weapon Fighters. Going from longswords to greatswords is within the realm. But from my perspective (and I understand this is totally my opinion) I see dual wielding fighters as favoring speed and setting up a flurry of attacks over brute strength. In this way, I think it is more fitting thematically for a dual wielding fighter to get more attacks rather than use heavier weapons. The same argument goes for the duelist. They seem more like finesse fighters to begin with. Of course, I can see the case/desire to have a duelist using a heavier weapon. But this also brings up the possibility of what happens if that fighter has already gotten a decently powerful rapier or whatever. Perhaps it has become their signature weapon of sorts, or they worked hard to acquire it. Now, in order to maximize their damage potential and utilize their capstone ability, they have to ditch that weapon and find a new one that is hopefully at least as powerful. What if the archer in question went with the UA Archer archetype? They basically already have that ability. Also, as I believe I mention earlier in my posts which explain my reasoning and design philosophy, a capstone ability to [I]feel[/I] special. Doing another attack and adding a +2 to damage is mechanically sound perhaps, but I would also argue it's a little boring. Level 20 characters are EPIC. They do things that would blow the minds of weaker individuals. Especially if you compare Peerless Archer with something like Divine Intervention in which you can know God on a personal enough level that you can ask him a favor [I]and he does it![/I] [/QUOTE]
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