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<blockquote data-quote="Eddie Blanton" data-source="post: 7109893" data-attributes="member: 6880293"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=59848" target="_blank">Hawk Diesel</a></u></strong></em> thanks for the feedback. I made some changes to the Superior Fighting Styles to bring them in-line, balance them among themselves, and add a few more options for players looking for a different experience:</p><p></p><p>This is in addition to the fourth attack the Fighter gains at 20th level.</p><p></p><p><strong>Superior Fighting Style (New)</strong></p><p>Beginning at 20th level, you gain mastery over a particular style of fighting. Choose one of the following options.</p><p></p><p><strong>Master Marksman</strong></p><p>Your mastery of bows becomes unparalleled. You gain the following benefits:</p><p> ~ You gain a +2 bonus to damage rolls made with ranged weapons.</p><p> ~ When an enemy within your range that you can see attacks one of your allies, you can use your reaction to make one ranged attack against that enemy.</p><p> ~ Any ranged attack that hits a creature behind three-quarters cover is treated as a critical hit.</p><p>~ You can use your bonus action to move up to half your movement speed. This movement doesn’t provoke opportunity attacks.</p><p></p><p><strong>Stalwart Defender</strong></p><p>Your stout armor makes you an iron fortress. While wearing medium or heavy armor you gain the following benefits:</p><p> ~ When you are hit by an attack, you can use your reaction to gain a +5 bonus to your AC until the start of your next turn, including against the triggering attack.</p><p> ~ You gain resistance to piercing, bludgeoning, and slashing damage.</p><p> ~ If a spell or similar magical effect would normally move you against your will, you can use your reaction to reduce the movement by up to 20 feet.</p><p></p><p><strong>Titan Grip</strong></p><p>Your intense martial prowess allows you to wield large weapons in a single hand. You gain the following benefits:</p><p> ~ All melee weapons in your hands gain the light property while wielded by you.</p><p> ~ You ignore the heavy and two-handed properties of melee weapons.</p><p> ~ You cannot be disarmed against your will unless you are unconscious. </p><p> ~ Once per turn, when you hit a creature with a melee weapon attack, you can force the creature to make a Strength saving throw (DC = 8 + your proficiency + your Strength modifier). On a failed save the creature suffers the attack’s normal effects, and is also knocked prone. </p><p></p><p><strong>Relentless Attacker</strong></p><p>You gain the following benefits while wielding two weapons:</p><p> ~ You gain a +2 bonus to attack rolls made with melee weapons.</p><p> ~ When you take the attack action on your turn, you can use your bonus action to make two melee weapon attacks with your off-hand, instead of one.</p><p> ~ When you take the attack action on your turn, you can choose to forgo your normal attacks to instead make a sweeping attack that hits every target within 5 feet of you. Make a separate attack roll for each target. You do not provoke opportunity attacks from creatures you hit with your sweeping attack until the start of your next turn.</p><p></p><p><strong>Weaponmaster</strong></p><p>You gain the following benefits while wielding a melee weapon in one hand, and no other weapons:</p><p> ~ You gain a +2 bonus to attack rolls made with melee weapons.</p><p> ~ If an enemy makes an attack against you and misses, you can use your reaction to force the creature to attack another target within range.</p><p> ~ On your turn, If all of your attacks made using the attack action are against the same target and score a hit, then your last attack is treated as a critical hit.</p><p></p><p>What do you think of these changes? Damage is actually more inline, the options have been increased, and flavorful abilities have been added. Let me know if you have any other thoughts.</p></blockquote><p></p>
[QUOTE="Eddie Blanton, post: 7109893, member: 6880293"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=59848"]Hawk Diesel[/URL][/U][/B][/I] thanks for the feedback. I made some changes to the Superior Fighting Styles to bring them in-line, balance them among themselves, and add a few more options for players looking for a different experience: This is in addition to the fourth attack the Fighter gains at 20th level. [B]Superior Fighting Style (New)[/B] Beginning at 20th level, you gain mastery over a particular style of fighting. Choose one of the following options. [B]Master Marksman[/B] Your mastery of bows becomes unparalleled. You gain the following benefits: ~ You gain a +2 bonus to damage rolls made with ranged weapons. ~ When an enemy within your range that you can see attacks one of your allies, you can use your reaction to make one ranged attack against that enemy. ~ Any ranged attack that hits a creature behind three-quarters cover is treated as a critical hit. ~ You can use your bonus action to move up to half your movement speed. This movement doesn’t provoke opportunity attacks. [B]Stalwart Defender[/B] Your stout armor makes you an iron fortress. While wearing medium or heavy armor you gain the following benefits: ~ When you are hit by an attack, you can use your reaction to gain a +5 bonus to your AC until the start of your next turn, including against the triggering attack. ~ You gain resistance to piercing, bludgeoning, and slashing damage. ~ If a spell or similar magical effect would normally move you against your will, you can use your reaction to reduce the movement by up to 20 feet. [B]Titan Grip[/B] Your intense martial prowess allows you to wield large weapons in a single hand. You gain the following benefits: ~ All melee weapons in your hands gain the light property while wielded by you. ~ You ignore the heavy and two-handed properties of melee weapons. ~ You cannot be disarmed against your will unless you are unconscious. ~ Once per turn, when you hit a creature with a melee weapon attack, you can force the creature to make a Strength saving throw (DC = 8 + your proficiency + your Strength modifier). On a failed save the creature suffers the attack’s normal effects, and is also knocked prone. [B]Relentless Attacker[/B] You gain the following benefits while wielding two weapons: ~ You gain a +2 bonus to attack rolls made with melee weapons. ~ When you take the attack action on your turn, you can use your bonus action to make two melee weapon attacks with your off-hand, instead of one. ~ When you take the attack action on your turn, you can choose to forgo your normal attacks to instead make a sweeping attack that hits every target within 5 feet of you. Make a separate attack roll for each target. You do not provoke opportunity attacks from creatures you hit with your sweeping attack until the start of your next turn. [B]Weaponmaster[/B] You gain the following benefits while wielding a melee weapon in one hand, and no other weapons: ~ You gain a +2 bonus to attack rolls made with melee weapons. ~ If an enemy makes an attack against you and misses, you can use your reaction to force the creature to attack another target within range. ~ On your turn, If all of your attacks made using the attack action are against the same target and score a hit, then your last attack is treated as a critical hit. What do you think of these changes? Damage is actually more inline, the options have been increased, and flavorful abilities have been added. Let me know if you have any other thoughts. [/QUOTE]
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