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Level 20 Capstone Abilities
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<blockquote data-quote="Hawk Diesel" data-source="post: 7109909" data-attributes="member: 59848"><p>I like where you're going with many of these. Btw, I just realized this is your 3rd post on the forums. WELCOME!!!</p><p></p><p></p><p></p><p>Personally, I give fighter's their fourth attack at level 17. It seems weird to me that there is a clear progression for attacks (2nd at 5th, 3rd at 11, 4th at... 20? WHY?!?!) that just suddenly breaks because reasons. I feel like it's a pretty crappy capstone (obviously) but also think it weird that Monks can do 4 attacks by level 5 with a bonus action and Ki expenditure, Warlocks get a 4th eldritch blast ray by level 17, but fighters have to wait until level 20. To me, that's straight bull. But that's a personal house rule I have. Anyways, on to the capstones!</p><p></p><p></p><p></p><p>I'm not sure I understand the reasoning behind this. How would a fighter be able to do more damage on a more difficult shot, but not be able to do equal damage on an easier shot? Outside of that, this seems decent.</p><p></p><p></p><p></p><p>This is definitely my favorite of your proposed abilities. I might change the last effect to be any forced movement, rather than just magical forced movement.</p><p></p><p></p><p></p><p>The coolest named ability, but for me the mechanics you propose don't match the visual I have in my head. Of course, that's just my opinion and interpretation. I think it would be better to leave in two-handed and heavy properties in weapons, since there are abilities that specifically state they only work with attacks made by heavy/two-handed weapons and by RAW, those attacks would no longer function. Personally, I think Titan Grip would be more interesting if it allowed a character to wield an oversized weapon, or treat a weapon they hold with the heavy/two-handed property as if it was an oversized weapon. The last two bullet points are cool though and fit. </p><p></p><p></p><p></p><p>I like this one. Well done!</p><p></p><p></p><p></p><p>I like this one too!</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7109909, member: 59848"] I like where you're going with many of these. Btw, I just realized this is your 3rd post on the forums. WELCOME!!! Personally, I give fighter's their fourth attack at level 17. It seems weird to me that there is a clear progression for attacks (2nd at 5th, 3rd at 11, 4th at... 20? WHY?!?!) that just suddenly breaks because reasons. I feel like it's a pretty crappy capstone (obviously) but also think it weird that Monks can do 4 attacks by level 5 with a bonus action and Ki expenditure, Warlocks get a 4th eldritch blast ray by level 17, but fighters have to wait until level 20. To me, that's straight bull. But that's a personal house rule I have. Anyways, on to the capstones! I'm not sure I understand the reasoning behind this. How would a fighter be able to do more damage on a more difficult shot, but not be able to do equal damage on an easier shot? Outside of that, this seems decent. This is definitely my favorite of your proposed abilities. I might change the last effect to be any forced movement, rather than just magical forced movement. The coolest named ability, but for me the mechanics you propose don't match the visual I have in my head. Of course, that's just my opinion and interpretation. I think it would be better to leave in two-handed and heavy properties in weapons, since there are abilities that specifically state they only work with attacks made by heavy/two-handed weapons and by RAW, those attacks would no longer function. Personally, I think Titan Grip would be more interesting if it allowed a character to wield an oversized weapon, or treat a weapon they hold with the heavy/two-handed property as if it was an oversized weapon. The last two bullet points are cool though and fit. I like this one. Well done! I like this one too! [/QUOTE]
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Level 20 Capstone Abilities
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