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<blockquote data-quote="snickersnax" data-source="post: 7138875" data-attributes="member: 6888204"><p>I guess its always going to a problem if you build a character around a special set of circumstances and the DM doesn't play with you. The same could be said of a rogue character who specializes in picking locks and disabling traps and the DM never has any locks or traps for you. Or the 8 charisma, 8 intelligence barbarian that the DM decides should star in a high-society mystery requiring a bunch of successful charisma checks to resolve. The issue isn't that class abilities not be the sole purview of the DM. It's that the adventure not be the sole purview of the DM. When the DM sets up an adventure, the character can always say..." Yeah, that's my thing".</p><p></p><p>I think of the Witcher (from the book). He doesn't hunt "sentient" creatures (he basically does monsters, undead and fiends).</p><p>Jack the giantslayer. That's what he does... hunt giants. Cezar the wolfhunter in Ladyhawe (admittedly a minor character) specializes in wolves.</p><p>Literature is filled with these foe slaying ranger guys and they are fun to play.</p><p> </p><p>Adventures for rangers don't always have to involve their favored enemies, but any good DM should recognize the opportunity for a major story arc involving the favored enemy of the ranger in the party.</p><p></p><p>My original intention with my change to Foe slayer was to keep the flavor of the RAI "You become an unparalleled hunter of your enemies". which RAW doesn't do (you gain wis bonus on one attack or damage/turn) that's probably much less than 10% increase in damage output hardly a demonstration of unparalleled hunter of your enemies.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7138875, member: 6888204"] I guess its always going to a problem if you build a character around a special set of circumstances and the DM doesn't play with you. The same could be said of a rogue character who specializes in picking locks and disabling traps and the DM never has any locks or traps for you. Or the 8 charisma, 8 intelligence barbarian that the DM decides should star in a high-society mystery requiring a bunch of successful charisma checks to resolve. The issue isn't that class abilities not be the sole purview of the DM. It's that the adventure not be the sole purview of the DM. When the DM sets up an adventure, the character can always say..." Yeah, that's my thing". I think of the Witcher (from the book). He doesn't hunt "sentient" creatures (he basically does monsters, undead and fiends). Jack the giantslayer. That's what he does... hunt giants. Cezar the wolfhunter in Ladyhawe (admittedly a minor character) specializes in wolves. Literature is filled with these foe slaying ranger guys and they are fun to play. Adventures for rangers don't always have to involve their favored enemies, but any good DM should recognize the opportunity for a major story arc involving the favored enemy of the ranger in the party. My original intention with my change to Foe slayer was to keep the flavor of the RAI "You become an unparalleled hunter of your enemies". which RAW doesn't do (you gain wis bonus on one attack or damage/turn) that's probably much less than 10% increase in damage output hardly a demonstration of unparalleled hunter of your enemies. [/QUOTE]
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