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Level 20 Capstone Abilities
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<blockquote data-quote="Barolo" data-source="post: 7139158" data-attributes="member: 61932"><p>While I agree with most of what you have written, I tend to disagree with the last sentence. The bonus seems small, but as you can apply it after the die roll, that potentially means the bonus will be applied to attacks only to convert misses into hits, and if all attacks hit, then it will be applied to damage. I know I does not guarantee to turn a miss into a hit every time, but still, if a ranger decided to go full WIS after maximizing their primary attack stat, a floating +5 to hit every single round can have a big impact if well used.</p><p></p><p>For me, it is the same with the rogue capstone. If someone just tries to compare numbers or tries to come up with some DPR calculation, these will surely undervalue the true potential of those abilities. When the player has the saying to when and how to apply such benefits, they can accrue to much higher and dramatically relevant results.</p><p></p><p></p><p></p><p>Actually, there was another thread where a lot of people were complaining that the spell repertoire of the sorcerer did not give enough support for an elemental-based spellcaster unless their element of choice was fire. This could be extended to a wizard who would like to specialize in one element too, I guess, considering that both classes share a lot of spells, and most of the better damaging spells available for both classes are fire-based. By that token, any campaign that features a lot of demons and devils will devalue fire-based spells in general, isn't that true? Now, some will argue that spellcasters, specially the wizard, do have other damaging options. Well, in the same campaign against a lot of fiends, a lot of the other non-fire spells will still be suboptimal. Moreover, as the game reaches the higher levels, these spellcasters will be better served by either carefully choosing spells that target the fiend's worse saves, or by employing spells that do not target saves at all, as fiends suited for higher level play usually have very high primary saves and spell resistance. Now, doesn't it all amount to the spellcaster having to select their spells and adapt according to the campaign? Why is this so much different than a ranger choosing favored enemies that actually fit well into the campaign?</p></blockquote><p></p>
[QUOTE="Barolo, post: 7139158, member: 61932"] While I agree with most of what you have written, I tend to disagree with the last sentence. The bonus seems small, but as you can apply it after the die roll, that potentially means the bonus will be applied to attacks only to convert misses into hits, and if all attacks hit, then it will be applied to damage. I know I does not guarantee to turn a miss into a hit every time, but still, if a ranger decided to go full WIS after maximizing their primary attack stat, a floating +5 to hit every single round can have a big impact if well used. For me, it is the same with the rogue capstone. If someone just tries to compare numbers or tries to come up with some DPR calculation, these will surely undervalue the true potential of those abilities. When the player has the saying to when and how to apply such benefits, they can accrue to much higher and dramatically relevant results. Actually, there was another thread where a lot of people were complaining that the spell repertoire of the sorcerer did not give enough support for an elemental-based spellcaster unless their element of choice was fire. This could be extended to a wizard who would like to specialize in one element too, I guess, considering that both classes share a lot of spells, and most of the better damaging spells available for both classes are fire-based. By that token, any campaign that features a lot of demons and devils will devalue fire-based spells in general, isn't that true? Now, some will argue that spellcasters, specially the wizard, do have other damaging options. Well, in the same campaign against a lot of fiends, a lot of the other non-fire spells will still be suboptimal. Moreover, as the game reaches the higher levels, these spellcasters will be better served by either carefully choosing spells that target the fiend's worse saves, or by employing spells that do not target saves at all, as fiends suited for higher level play usually have very high primary saves and spell resistance. Now, doesn't it all amount to the spellcaster having to select their spells and adapt according to the campaign? Why is this so much different than a ranger choosing favored enemies that actually fit well into the campaign? [/QUOTE]
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