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General Tabletop Discussion
*Dungeons & Dragons
Level 20 Capstone Abilities
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<blockquote data-quote="Eddie Blanton" data-source="post: 7139295" data-attributes="member: 6880293"><p>Here is what my table uses for the Ranger Level 20 Capstone:</p><p></p><p><strong>Unstoppable Predator (New)</strong></p><p>At 20th level, you become an unparalleled hunter. You gain the following benefits:</p><p>~ Your proficiency bonus becomes +7.</p><p>~ You can cast Hunter’s Mark at will, treated as if cast using a 5th level spell slot requiring no material components.</p><p>~ Your weapon attacks score a critical hit on a roll of 18, 19 or 20 against your Favored Enemies.</p><p>~ As an action, you can cast Freedom of Movement on yourself without expending a spell slot or using any material components. Once you use this feature, you can’t use it again until you finish a short or long rest.</p><p></p><p></p><p>This is designed to work well with the original ranger and the revised ranger. </p><p></p><p>A Hunter benefits from the proficiency bonus slightly (+1 to hit, skills, and saves), the at will Hunter's Mark (+1d6 per attack, and an extreme ability to track your foe), and the critical hit bonus vs your limited group of Favored Enemies. Freedom of Movement is just fun to have, and really gives the feel of being unstoppable.</p><p></p><p>A Beastmaster (both original, but more so for the revised) benefits greatly from the proficiency bonus, since the beast scales on that stat. Hunter's Mark damage is meh with one attack, but the tracking ability is still flavorful and cool to have. Freedom of Movement is just as good here as it is for the Hunter.</p></blockquote><p></p>
[QUOTE="Eddie Blanton, post: 7139295, member: 6880293"] Here is what my table uses for the Ranger Level 20 Capstone: [B]Unstoppable Predator (New)[/B] At 20th level, you become an unparalleled hunter. You gain the following benefits: ~ Your proficiency bonus becomes +7. ~ You can cast Hunter’s Mark at will, treated as if cast using a 5th level spell slot requiring no material components. ~ Your weapon attacks score a critical hit on a roll of 18, 19 or 20 against your Favored Enemies. ~ As an action, you can cast Freedom of Movement on yourself without expending a spell slot or using any material components. Once you use this feature, you can’t use it again until you finish a short or long rest. This is designed to work well with the original ranger and the revised ranger. A Hunter benefits from the proficiency bonus slightly (+1 to hit, skills, and saves), the at will Hunter's Mark (+1d6 per attack, and an extreme ability to track your foe), and the critical hit bonus vs your limited group of Favored Enemies. Freedom of Movement is just fun to have, and really gives the feel of being unstoppable. A Beastmaster (both original, but more so for the revised) benefits greatly from the proficiency bonus, since the beast scales on that stat. Hunter's Mark damage is meh with one attack, but the tracking ability is still flavorful and cool to have. Freedom of Movement is just as good here as it is for the Hunter. [/QUOTE]
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Level 20 Capstone Abilities
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