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<blockquote data-quote="Barolo" data-source="post: 7139319" data-attributes="member: 61932"><p>I just disagree that all elements should be equal, and that elemental substitution plays well. For me it undermines the idea of the different elements to begin with.</p><p></p><p></p><p></p><p></p><p>There isn't. I just used them as a hook for this topic.</p><p></p><p></p><p></p><p>90% of all ranger class abilities can also be attempted most of the time. This is one of the problems discussing favored enemy. It becomes the "only" thing rangers can do, which is far from fair. If it should or should be the focus of the capstone, I don't know. I certainly find it inspiring to have an specialized enemy-hunter, who can, at the apex of their career, fight their favored enemy in a masterful way.</p><p></p><p></p><p></p><p>I still just boils down to the so called "social contract" on the table. I have seen rangers in game in so many different editions, and most often than not they would get some sort of benefit against some specific group(s) of monsters. There was even a time when the player had no saying at all to what kinds of monsters their benefits would apply. And still, it played out well. I am used to sit on a table where everyone is on agreement to the general theme. It affects every character being built. It affects race and class availability, potential social challenges related to choosing one or other race or class, spell selection, combat styles for the warriors, skill selection as a whole, the favored enemy is just one feature in the list.</p><p></p><p></p><p></p><p></p><p></p><p>Well, yes, the wizard magic is "on" by default. And it is pretty much what a wizard gets by being a wizard in order to deal with their challenges. And still, their spell selection and strategies will vary and adapt according to the type of adventure or campaign they are into. And then the favored enemy is "off" by default, but in a campaign where players and the DM are on the same boat, it will be "on" more often than not, and even when it is not "on", it is not really the bulk of the ranger capabilities, not by a far margin.</p><p></p><p>Your second paragraph is really awkward for me. What if I wrote that the ranger still has the opportunity of doing interesting things with their several different class features, including spells, when their favored enemy is "off", but the wizard would have nothing interesting to do with their great repertoire of fire spells when facing fire-imune enemies, or of direct spells when facing golems? Then I could change the conclusion that for the ranger, non-favored enemies are just more challenging as they are not being able to use a one of their many class features, but they are far away from helpless as they have a huge amount of other features to use, while for that fire-enthusiast wizard, fire-imune enemies are a bummer.</p><p></p><p>I know my last paragraph is a real big stretch, and I am laughing as I write it, but wasn't yours also quite so?</p></blockquote><p></p>
[QUOTE="Barolo, post: 7139319, member: 61932"] I just disagree that all elements should be equal, and that elemental substitution plays well. For me it undermines the idea of the different elements to begin with. There isn't. I just used them as a hook for this topic. 90% of all ranger class abilities can also be attempted most of the time. This is one of the problems discussing favored enemy. It becomes the "only" thing rangers can do, which is far from fair. If it should or should be the focus of the capstone, I don't know. I certainly find it inspiring to have an specialized enemy-hunter, who can, at the apex of their career, fight their favored enemy in a masterful way. I still just boils down to the so called "social contract" on the table. I have seen rangers in game in so many different editions, and most often than not they would get some sort of benefit against some specific group(s) of monsters. There was even a time when the player had no saying at all to what kinds of monsters their benefits would apply. And still, it played out well. I am used to sit on a table where everyone is on agreement to the general theme. It affects every character being built. It affects race and class availability, potential social challenges related to choosing one or other race or class, spell selection, combat styles for the warriors, skill selection as a whole, the favored enemy is just one feature in the list. Well, yes, the wizard magic is "on" by default. And it is pretty much what a wizard gets by being a wizard in order to deal with their challenges. And still, their spell selection and strategies will vary and adapt according to the type of adventure or campaign they are into. And then the favored enemy is "off" by default, but in a campaign where players and the DM are on the same boat, it will be "on" more often than not, and even when it is not "on", it is not really the bulk of the ranger capabilities, not by a far margin. Your second paragraph is really awkward for me. What if I wrote that the ranger still has the opportunity of doing interesting things with their several different class features, including spells, when their favored enemy is "off", but the wizard would have nothing interesting to do with their great repertoire of fire spells when facing fire-imune enemies, or of direct spells when facing golems? Then I could change the conclusion that for the ranger, non-favored enemies are just more challenging as they are not being able to use a one of their many class features, but they are far away from helpless as they have a huge amount of other features to use, while for that fire-enthusiast wizard, fire-imune enemies are a bummer. I know my last paragraph is a real big stretch, and I am laughing as I write it, but wasn't yours also quite so? [/QUOTE]
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