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General Tabletop Discussion
*Dungeons & Dragons
Level 20 Capstone Abilities
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<blockquote data-quote="Hawk Diesel" data-source="post: 7139366" data-attributes="member: 59848"><p>Mechanically, the only reason any element is different than another is the number of creatures that are vulnerable, resistant, or immune to a particular energy type. Outside of that, there is no difference, even with force. In terms of more role playing elements or deeper meaning represented by the energy types (fire being passion or life or destruction or whatever) energy types may have different value, but these are subjective elements.</p><p></p><p>As for the ranger's favored enemy ability, I have no problem with it in concept. However, because it is only useful under specific criteria, the design space for the ability needs to be minimal. Favored enemy is at best a ribbon ability. Unless it applies to everything you fight (why couldn't you apply techniques for fighting giants to fighting other kinds of things?) and you just get higher bonuses when facing favored enemies (a la Divine Smite). In that circumstance I can see Favored Enemy taking up more design space and focus for the ranger.</p><p></p><p>But to bring this back to being relevant to the thread (you're free to start another thread discussing the ranger), a capstone ability for a class needs to be based on something that is relevant to that class over the entirety of the adventuring career. It cannot be based on something that amounts to a ribbon ability. That would be like making the Wizard's capstone based off the Mage Hand cantrip. Yes, it's technically within the realm of the Wizard, but it's also a minuscule part of what makes the wizard or drives their abilities.</p><p></p><p>Personally, I think a Ranger capstone might be more appropriate to be based on their conclave/archetype. Hunters, Beast Masters, and Deep Stalkers each get their own capstone, similar to the different Paladin Oaths getting their own capstone.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7139366, member: 59848"] Mechanically, the only reason any element is different than another is the number of creatures that are vulnerable, resistant, or immune to a particular energy type. Outside of that, there is no difference, even with force. In terms of more role playing elements or deeper meaning represented by the energy types (fire being passion or life or destruction or whatever) energy types may have different value, but these are subjective elements. As for the ranger's favored enemy ability, I have no problem with it in concept. However, because it is only useful under specific criteria, the design space for the ability needs to be minimal. Favored enemy is at best a ribbon ability. Unless it applies to everything you fight (why couldn't you apply techniques for fighting giants to fighting other kinds of things?) and you just get higher bonuses when facing favored enemies (a la Divine Smite). In that circumstance I can see Favored Enemy taking up more design space and focus for the ranger. But to bring this back to being relevant to the thread (you're free to start another thread discussing the ranger), a capstone ability for a class needs to be based on something that is relevant to that class over the entirety of the adventuring career. It cannot be based on something that amounts to a ribbon ability. That would be like making the Wizard's capstone based off the Mage Hand cantrip. Yes, it's technically within the realm of the Wizard, but it's also a minuscule part of what makes the wizard or drives their abilities. Personally, I think a Ranger capstone might be more appropriate to be based on their conclave/archetype. Hunters, Beast Masters, and Deep Stalkers each get their own capstone, similar to the different Paladin Oaths getting their own capstone. [/QUOTE]
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