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General Tabletop Discussion
*Dungeons & Dragons
Level 20 Capstone Abilities
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<blockquote data-quote="Barolo" data-source="post: 7139394" data-attributes="member: 61932"><p>There is at least one more difference, which is related to saves. This matters more even if evasion-able enemies are involved. I know this difference is not set in stone, but it frequently plays a role. There are also some peculiarities that are usually associated with different elements, such as lightning spells usually having more narrow area, poison carrying the poisoned condition, or acid dealing damage over time. I would like those differences to be more pronounced, and that higher level spells would have something at least mimicking the secondary effects that some cantrips already present. I also think that fire spells dealing more damage but being more frequently resisted has a meaningful in-game effect, for instance, and that this is frequently disregarded when discussing balance between elemental types. </p><p></p><p></p><p></p><p>I would not mind at all the ranger capstone being something else, it could as well not be even related on the combat pillar, as suggested above-thread. On the other hand, being as it is, it would play well in my table, because we would be mindful of letting it be relevant. What I really wanted to point out earlier in the thread is that this kind of bonus, that can be applied after die rolls, is easily undervalued, and the reason for that is that simple DPR calculation or other superficial evaluation is not usually able to account for the opportunity, when these abilities kick in. </p><p></p><p></p><p></p><p>The wizard is an interesting example. I know a lot of people that consider the wizard capstone ability weak sauce, specially compared to the 18th level ability. In my opinion, it is neither the 18th nor the 20th level features that are the capstone of a wizard, but the 17th level feature. And if I was playing as an illusionist, I would cherish the 14th level feature more than the 18th or 20th, for instance.</p><p></p><p></p><p></p><p></p><p>I would go further, and point that druids really needed to have different capstones based on their circles. The way it is, the value of both their 18th and 20th level features is quite different for moon and land druids, as these too features interact so strongly with the defining feature of moon druids.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7139394, member: 61932"] There is at least one more difference, which is related to saves. This matters more even if evasion-able enemies are involved. I know this difference is not set in stone, but it frequently plays a role. There are also some peculiarities that are usually associated with different elements, such as lightning spells usually having more narrow area, poison carrying the poisoned condition, or acid dealing damage over time. I would like those differences to be more pronounced, and that higher level spells would have something at least mimicking the secondary effects that some cantrips already present. I also think that fire spells dealing more damage but being more frequently resisted has a meaningful in-game effect, for instance, and that this is frequently disregarded when discussing balance between elemental types. I would not mind at all the ranger capstone being something else, it could as well not be even related on the combat pillar, as suggested above-thread. On the other hand, being as it is, it would play well in my table, because we would be mindful of letting it be relevant. What I really wanted to point out earlier in the thread is that this kind of bonus, that can be applied after die rolls, is easily undervalued, and the reason for that is that simple DPR calculation or other superficial evaluation is not usually able to account for the opportunity, when these abilities kick in. The wizard is an interesting example. I know a lot of people that consider the wizard capstone ability weak sauce, specially compared to the 18th level ability. In my opinion, it is neither the 18th nor the 20th level features that are the capstone of a wizard, but the 17th level feature. And if I was playing as an illusionist, I would cherish the 14th level feature more than the 18th or 20th, for instance. I would go further, and point that druids really needed to have different capstones based on their circles. The way it is, the value of both their 18th and 20th level features is quite different for moon and land druids, as these too features interact so strongly with the defining feature of moon druids. [/QUOTE]
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