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Level 20 Capstone Abilities
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<blockquote data-quote="Eddie Blanton" data-source="post: 7284458" data-attributes="member: 6880293"><p>Hey [MENTION=59848]Hawk Diesel[/MENTION],</p><p></p><p> Here is an updated version of the Ranger capstone I previously presented. I removed the first three features, as they were wildly different, and went with a few more flavorful features instead:</p><p></p><p><strong>Unstoppable Predator</strong></p><p>At 20th level, you become an unparalleled hunter. You gain the following benefits:</p><p>~ You have advantage on Wisdom checks.</p><p>~ Once per turn, when you make an attack roll with advantage and hit a creature, you can treat each damage die as having rolled the maximum value.</p><p>~ Magical effects can neither reduce your speed nor cause the you to be paralyzed or restrained. You can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has you grappled. Being underwater imposes no penalties on your movement or attacks.</p><p></p><p> The thought here is to create a fun and flavorful capstone that's fitting of the Ranger. You can pursue your prey without restraint from even magical means, and you have a supernatural ability to track, perceive, and hunt your prey. This bonus damage does rely on having advantage, so you still need to plan ahead and play smart. It also benefits Animal Handling and Medicine checks, which may not come up very often, but are thematically appropriate for a Ranger.</p><p></p><p> The Ranger can gain advantage when they attack an enemy that hasn't yet taken a turn in combat. A Beastmaster Ranger can command his Companion to take the Help Action, granting the Ranger advantage. Alternatively, a Ranger can use one of their 4th level spell slots to cast the new Guardian of Nature spell released in Xanathar's Guide to Everything, which grants advantage every turn. You can go further by using a 5th level spell slot to cast Steel Wind Strike to maximize the damage of 6d10 against a single target - this would require one of your precious two 5th level slots, but it would be a solid attack.</p><p></p><p> Please let me know what your thoughts are on this suggested Capstone.</p><p></p><p>Thanks,</p><p></p><p>Eddie.</p></blockquote><p></p>
[QUOTE="Eddie Blanton, post: 7284458, member: 6880293"] Hey [MENTION=59848]Hawk Diesel[/MENTION], Here is an updated version of the Ranger capstone I previously presented. I removed the first three features, as they were wildly different, and went with a few more flavorful features instead: [B]Unstoppable Predator[/B] At 20th level, you become an unparalleled hunter. You gain the following benefits: ~ You have advantage on Wisdom checks. ~ Once per turn, when you make an attack roll with advantage and hit a creature, you can treat each damage die as having rolled the maximum value. ~ Magical effects can neither reduce your speed nor cause the you to be paralyzed or restrained. You can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has you grappled. Being underwater imposes no penalties on your movement or attacks. The thought here is to create a fun and flavorful capstone that's fitting of the Ranger. You can pursue your prey without restraint from even magical means, and you have a supernatural ability to track, perceive, and hunt your prey. This bonus damage does rely on having advantage, so you still need to plan ahead and play smart. It also benefits Animal Handling and Medicine checks, which may not come up very often, but are thematically appropriate for a Ranger. The Ranger can gain advantage when they attack an enemy that hasn't yet taken a turn in combat. A Beastmaster Ranger can command his Companion to take the Help Action, granting the Ranger advantage. Alternatively, a Ranger can use one of their 4th level spell slots to cast the new Guardian of Nature spell released in Xanathar's Guide to Everything, which grants advantage every turn. You can go further by using a 5th level spell slot to cast Steel Wind Strike to maximize the damage of 6d10 against a single target - this would require one of your precious two 5th level slots, but it would be a solid attack. Please let me know what your thoughts are on this suggested Capstone. Thanks, Eddie. [/QUOTE]
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