Level 33 "Solo Primordial"?

Not having the book myself, could you reasonably summarize what the monster's behavior is? Usually a role will tell you how a particular monster performs. Maybe as a solo, this guy does things in a very different manner?
The others are also solos. Orcus even of the same level than him
 

log in or register to remove this ad

I remember there was talk about a MM for the FR setting... but that must have been struck out.

If theres no actuall MM for FR then im expecting the Monsters to be Appearing in the PG, after all the CG may be for the DM but its mostly a flavor source, very little actual crunch. So im expecting at least 10-15 pages in the PG to be dedicated to monsters if theres truly no MM.

But i have been wrong so many times in this thread alone :p i wouldnt be surprised either way.
 

I think that we will eventually see both a Primordial and a Deity role. My guess is that the rules (such as they are, they're probably solos made from scratch) will appear in the upcoming Manual of the Planes.

I doubt there will be monsters in the PG, though maybe they're will be monsters that can serve as mounts. I think that the monsters in the campaign setting will be it for the books; look towards Dragon and Dungeon for more Realms specific creatures.
 

Sorry about that... for some reason i was thinking there would only be two books the FRCG and the FRPG... i completely forgot about the FRMM, so yeah my bad.
I didn't intend to seem cynical in my post; I hope you didn't take it that way.

I don't expect many new monsters to appear in the FRPG because it doesn't seem like the sort of information generally needed by players, and because the FRCG already contains a chapter full of monsters (including the monster that inspired me to start this thread). AFAIK, there's no "FRMM"-type product announced so far.
 

If theres no actuall MM for FR then im expecting the Monsters to be Appearing in the PG, after all the CG may be for the DM but its mostly a flavor source, very little actual crunch.
Why on earth would you think the CG book is not crunchy? That hasn't been implied by any of the preview information I've heard. It's the sole resource for DMs, obviously it'll have some crunch...
 

Why on earth would you think the CG book is not crunchy? That hasn't been implied by any of the preview information I've heard. It's the sole resource for DMs, obviously it'll have some crunch...
Because the CG is already out and it's indeed not very crunchy
 

Why on earth would you think the CG book is not crunchy? That hasn't been implied by any of the preview information I've heard. It's the sole resource for DMs, obviously it'll have some crunch...

Because the CG is already out and it's indeed not very crunchy
Basically what Mirtek said, I find that the CG is flavorful... and the little crunch thats in there good reference but in no way do i feel it covered everything as far as i though it should... and if we go with the preview information alone it should also be clear the CG isnt crunchy, since the start they said the CG would be a good source of reference, a way to see how everything has changed and how the realms are doing now, while the PG would contain all the actual information one needed to PLAY in this new setting. At least to me that meant the CG would be flavor and the PG would be crunch.
 

It wouldn't surprise me to learn that "primordial" actually is a deliberate creature type/role, with its own unique abilities. These are the godlike entities that created the world, after all. They probably should have mechanical aspects that aren't well modeled by any of the existing roles.
It would surprise me greatly, and disappoint me to boot. That section of a monster's description is intended to display the monster's role (and not 'type', as you suggest... see MM p.4,5). A role is supposed to be a mnemonic that aids the DM by describing the monster's tactics in combat. The existing roles ostensibly cover the whole gamut of combat behaviour. The term 'primordial' does nothing to suggest a pattern of behaviour in combat. Even if it was meant to describe a monster whose powers filled a combination of roles (artillery/skirmisher, for example), why would all primordials fill the same role? You'd think there would be a wide variety in the powers and physical makeup (and thus types of attacks) of different primordials.

I think this is an error, and the intention was to use one of the standard roles instead.
 
Last edited:

Basically what Mirtek said, I find that the CG is flavorful... and the little crunch thats in there good reference but in no way do i feel it covered everything as far as i though it should... and if we go with the preview information alone it should also be clear the CG isnt crunchy, since the start they said the CG would be a good source of reference, a way to see how everything has changed and how the realms are doing now, while the PG would contain all the actual information one needed to PLAY in this new setting. At least to me that meant the CG would be flavor and the PG would be crunch.
You're right, it is mostly fluffy. However, it does have some appropriate crunch, including a handful of artifacts, a couple of rituals, and a chapter full of monsters. I believe the Forgotten Realms Campaign Guide is a more appropriate place for monsters than the Forgotten Realms Player's Guide, anyway. (Why put monster stats in a Player's Guide?)

Yes, FRCG is fluffy, but it's not completely devoid of crunch.
 

Not having the book myself, could you reasonably summarize what the monster's behavior is? Usually a role will tell you how a particular monster performs. Maybe as a solo, this guy does things in a very different manner?
I'm going to post his stats, although, in order to avoid running afoul of copyright, it will be severely abridged and incomplete with regards to combat-irrelevant details.

[sblock=Level 33 Solo Primordial from the Forgotten Realms Campaign Guide]
Blazing Rorn the Fury, Level 33 Solo Primordial
Huge elemental humanoid (earth, fire)

Blazing Aura (Fire) aura 10; creatures in the aura lose fire resistance. Each creature that starts its turn in the aura is pulled 2 squares. When Rorn is bloodied, each creature starting its turn in the aura also takes 20 fire damage.
HP 1545; Bloodied 772; see fury of blazing stars
AC 50; Fortitude 51, Reflex 45, Will 48; see volcanic retort
Immune attacks by characters below level 20; fire
Saving Throws +5; whenever an attack applies an effect to Rorn that a save can end, he makes an immediate saving throw. If it succeeds, he is unaffected by the effect. Rorn makes saves at the end of his turn as normal.
Speed 10, climb 10; earth walk; phasing through earth or lava
Action Points 2

:bmelee: Claw (Standard, At-Will)
Reach 3, +38 vs AC. 3d8+12 damage; ongoing 5 fire damage (save ends) while Rorn is bloodied.

:melee: Tail Smash (Minor, At-Will)
Reach 4, +36 vs Reflex. 2d10+12 damage, and the target is knocked prone; ongoing 5 fire damage (save ends) while Rorn is bloodied.

:ranged: Earth Chains (Minor, recharge :5: :6:)
Ranged sight; +36 vs Fortitude or Reflex. 2d6+13 damage, and target is pulled 10. Flying creatures hit by this are slowed (save ends); ongoing 5 fire damage (save ends both) while Rorn is bloodied. Failed save: Target can't fly, and falls if it's airborne (save ends).

:close: Dominion of Flames (Standard, recharge :5: :6:) * Fire
Close burst 20; +36 vs Reflex. 2d8+13 fire damage and ongoing 10 fire damage (save ends).

:close: Volcanic Retort (Immediate Reaction when hit by an attack, At-Will) * Fire
Close burst 2 (burst 5 while Rorn is bloodied); +36 vs Reflex. 2d8+13 fire damage.

Threatening Reach

While bloodied, Rorn can make opportunity attacks against all creatures within his reach (3 squares).

Fury of Burning Stars (when first bloodied, encounter)
Rorn changes to his "blazing star" form; his size increases to Gargantuan. He takes an extra turn right after then turn of the creature who bloodied him, then resumes his normal place in the initiative order. He remains in blazing star form for until the end of the encounter.

-------------------------------------------------------------------------
Tactics:
Begins with earth chains, pulling enemies into his blazing aura and melee attack range; repeat every round, when necessary. He blasts nearby enemies with dominion of flames while they have no resistance, then uses another minor action to tail smash. He continues with claw and tail smash attacks, plus dominion of flames when available, until bloodied. Once in blazing star form, he uses his extra turn to destroy a badly damaged enemy.

Notes:

  • There's several mentions to something called "blazing action", but I don't see it anywhere.
  • In the stat block, the bloodied line references something called "volcanic reaction"; presumably, volcanic retort was meant.
  • "Immune: attacks by characters below level 20"; wow, cool! Although, they shouldn't be fighting this guy anyway. :p
  • Tactics seem to suggest that Rorn doesn't mind taking on whole groups of enemies simultaneously.
[/sblock]There he is; you can tell me what his role is, now. (There's about three and a half more pages of details about this guy and his servants in the FRCG; he'd make a cool superboss in any campaign, so if you really like this monster, I suggest you buy the book.)

(Note: If this statblock is a problem, I will remove it on request. I tried to paraphrase as much as possible and leave out details that weren't directly relevant to the discussion, so as not to infringe upon any IP rights. However, if this isn't good enough, so be it.)
 

Remove ads

Top