Durifern said:
Just interested in someone else´s opinion.
I´m halfing XP awards and we don´t even focus on battles. Most of the time we have just one battle an evening.
IMO the scope of our campaign would change too drastically in too short a time.
What´s your opinion?
Give them some decent roleplay XP, then. By not giving any formulae for CRs, 3e puts the PCs' rate of advancement squarely in the DM's court, for good or ill.
If standard advancement rate is 1 level/13 typical fights, your system without roleplay XP would give 1 level/26 game sessions. If that seems ok to you, fine. If you give roleplay XP equal to combat XP, you're looking at 1 level/13 game sessions, which is still only 1/4 of the DMG's suggested standard advancement rate, but should cause less player resentment.
Edit: I give full CR-XP for fights, sometimes more with circumstance bonuses, plus goodly roleplay/goal-oriented XP awards. The PCs are currently around 10th level and seem to advance about 1/4 sessions or so. A lot of the fights, though tough, are with creatures of lower CR than their level, which really inhibits the XP gain. Last session (about 5-6 hours gaming) there was only one fight, with CR4 wererat rogues. It was quite a tough fight but the XP award was rather meagre. I like level advancement to slow somewhat at higher levels, and the decreasing XP awards for lower CR opponents support this nicely. OTOH an epic battle vs a high-CR BEG gives lots of XP, which seems right also.
Edit2: My preferred advancement rates, roughly:
Level 1-3: 1 level/session
Level 4-6: 1/2 sessions
Level 7-9: 1/3 sessions
Level 10-12: 1/4 sessions
Level 13-15: 1/5 sessions
Level 16-18: 1/6 sessions
Level 19-20: 1/7 sessions