Fieari
Explorer
Mage's Distant Garment
Transmutation
Level: Sor/Wiz ???
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: One round per level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The focus for this spell is any object occupying the same square as the caster. The caster does not need to be directly touching the object so long as it is close enough to him.
Upon casting this spell, the target is considered to be wielding or wearing the object for any beneficial or negative effects this may bestow upon him, even if the target already is wearing the maximum number of items for that location (for example, if he was already wearing two rings, this spell could give him the benefits of a third). The target cannot actually manipulate the object via this spell, and the spell ends immediately if the object leaves the caster's square.
The caster cannot recieve any of the benefits from the object himself during the duration of this spell. No creature may be under the effects of more than one Mage's Distant Garment at a time.
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Now, beyond the obvious usage of this to further buff an already decked out character, there's also an offensive usage of the spell, which is why will negates. You could use it to bestow the effects of a cursed item on someone, like Boots of Dancing, or a Ring of Clumsyness. Better yet, say you have a Talisman of Pure Good, and you use this spell to force an evil cleric to touch it... boom! Instant 8d6 damage...
So where would you put this spell? I'm thinking somewhere mid-level, between 4 and 6, but I'd like to hear your thoughts...
Transmutation
Level: Sor/Wiz ???
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: One round per level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The focus for this spell is any object occupying the same square as the caster. The caster does not need to be directly touching the object so long as it is close enough to him.
Upon casting this spell, the target is considered to be wielding or wearing the object for any beneficial or negative effects this may bestow upon him, even if the target already is wearing the maximum number of items for that location (for example, if he was already wearing two rings, this spell could give him the benefits of a third). The target cannot actually manipulate the object via this spell, and the spell ends immediately if the object leaves the caster's square.
The caster cannot recieve any of the benefits from the object himself during the duration of this spell. No creature may be under the effects of more than one Mage's Distant Garment at a time.
------------------
Now, beyond the obvious usage of this to further buff an already decked out character, there's also an offensive usage of the spell, which is why will negates. You could use it to bestow the effects of a cursed item on someone, like Boots of Dancing, or a Ring of Clumsyness. Better yet, say you have a Talisman of Pure Good, and you use this spell to force an evil cleric to touch it... boom! Instant 8d6 damage...
So where would you put this spell? I'm thinking somewhere mid-level, between 4 and 6, but I'd like to hear your thoughts...