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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Garthanos" data-source="post: 8060812" data-attributes="member: 82504"><p>The Warlord class was so versatile you are right a limit of "certain concepts" did run through my head almost after typing it just to be more cautious</p><p></p><p>But I have been thinking of a <strong>unified martial hero class</strong> (like looking back at Chainmail and going nuts with 4e and 5e things all over it AND so in for a penny in for a pound.</p><p></p><p>The first time you might say D&D elaborated a concept of akin to the Warlord AD&D called it a Warrior Lord aka the Fighter iit was the weapon master but also it could be the smart tactical/strategic hero (or less mentioned yet charismatic inspiring hero) this was an abstracted presentation without any mechanics backing it but if you can allow a fighter to make use of Intelligence/Wisdom/Charisma dynamically in battle and allow that to influence allies and enemies heck even the charismatic influence needn't be more than a side effect of how awesome he is. <strong>What if the maneuver set had one's for all 4e model battle roles</strong>? You might have stances that changed out your primary core mechanic (in 4e rather like if the Berserk who swapped between defender and striker had been explored further one element of the Warlord that didnt get explored in 4e was the Controller model where manipulating the enemy is totally on the table. Think of it this way a wizards spell set has always been potentially ridiculously broad I think truly versatile set of maneuvers on a class able to do morning exercises to shift their focus I think the capability of extraordinary fluid Warrior sort of naturally flows to the surface. I won't say the idea is easy just ideal and interesting to explore.</p><p></p><p></p><p></p><p>Not sure I expected someone to throw the gauntlet so appropriately thank you. My idea may actually not be possible and should take second consideration for expressing the characters well.</p><p></p><p>There may well be elements of each which are hard to reach without isolating them into different classes for instance : The 4e defender fighter is I think one of the most well written classes : the biting damned if you do AND damned if you don't dynamic of its abilities are astounding so mayhaps more difficult to express in a more unified hero class.</p><p></p><p></p><p></p><p> Its that latter crunchiness that might help make the other viable.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8060812, member: 82504"] The Warlord class was so versatile you are right a limit of "certain concepts" did run through my head almost after typing it just to be more cautious But I have been thinking of a [B]unified martial hero class[/B] (like looking back at Chainmail and going nuts with 4e and 5e things all over it AND so in for a penny in for a pound. The first time you might say D&D elaborated a concept of akin to the Warlord AD&D called it a Warrior Lord aka the Fighter iit was the weapon master but also it could be the smart tactical/strategic hero (or less mentioned yet charismatic inspiring hero) this was an abstracted presentation without any mechanics backing it but if you can allow a fighter to make use of Intelligence/Wisdom/Charisma dynamically in battle and allow that to influence allies and enemies heck even the charismatic influence needn't be more than a side effect of how awesome he is. [B]What if the maneuver set had one's for all 4e model battle roles[/B]? You might have stances that changed out your primary core mechanic (in 4e rather like if the Berserk who swapped between defender and striker had been explored further one element of the Warlord that didnt get explored in 4e was the Controller model where manipulating the enemy is totally on the table. Think of it this way a wizards spell set has always been potentially ridiculously broad I think truly versatile set of maneuvers on a class able to do morning exercises to shift their focus I think the capability of extraordinary fluid Warrior sort of naturally flows to the surface. I won't say the idea is easy just ideal and interesting to explore. Not sure I expected someone to throw the gauntlet so appropriately thank you. My idea may actually not be possible and should take second consideration for expressing the characters well. There may well be elements of each which are hard to reach without isolating them into different classes for instance : The 4e defender fighter is I think one of the most well written classes : the biting damned if you do AND damned if you don't dynamic of its abilities are astounding so mayhaps more difficult to express in a more unified hero class. Its that latter crunchiness that might help make the other viable. [/QUOTE]
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