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Level Up: Advanced 5th Edition (A5E)
Level Up Monster Preview: Green Dragon
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<blockquote data-quote="tetrasodium" data-source="post: 8218056" data-attributes="member: 93670"><p>Legendary resistance says it imposes the rattled condition till the end of it's next turn making it an interesting tradeoff for nullifying a caster's spell after it fails the save. What does the rattled condition do though?</p><ul> <li data-xf-list-type="ul">the higher passive perception is nice & fitting for a dragon</li> <li data-xf-list-type="ul">Having the proficiency bonus listed is going to be a godsend for gm's</li> <li data-xf-list-type="ul">Woodland stalker having both a stealth bump & the ability to speak through nature is awesome flavor & going to make for fun encounters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></li> <li data-xf-list-type="ul">being able to sub a spit poison for a bite will make the breath feel like a bankable strategy over the o5e 5-6 recharge eyepopping "did I read that right?" 22d6will make it feel like the dragon has more options than a rockemsockemrobots style slugfest so can't wait to see this kinda thing more often.</li> <li data-xf-list-type="ul">The tail's kockback will be fun for disrupting plans & forcing movement.</li> <li data-xf-list-type="ul">The return of DoTs in the poison spit is great & having both the at will spit as well as the 5-6 "oh god no" poison breath is a nice mix with fun nail biting suspense for what that description will do with the DoT making it not a clear choice for better or worse.</li> <li data-xf-list-type="ul">beguiling gaze is pretty cool but honeyed words will be a fun & completely terrifying "oh god lets not do that again" memory with the added bonus of making them a great frenemy or similar so I can't wait to see what other kinds of things like this roll out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">The combo of reaction tail attack with knockback+bloodied blood toxicity is a great way to make them prickly to be close to f your persistent enough to knock it from the sky & suicidal enough to get close.</li> <li data-xf-list-type="ul">Roar: is frightened still going to be run away or something more interesting?</li> <li data-xf-list-type="ul">The combat blurb is a nice little reminder.</li> <li data-xf-list-type="ul">Elder green dragon is a horrific variant, o5e really underutilizes the variants & they tend to feel pretty much the same as the original so it's going to be interesting what kind of variants show up on more common/popcorny monsters like ghouls/wraith/etc.</li> <li data-xf-list-type="ul"><strong>The page 26 left column... ecology?</strong> <strong>doesn't have a heading</strong> but is the kind of interesting blurb that made reasing the old mm books interesting.</li> <li data-xf-list-type="ul">The knowledge check legends & lore is great & will be useful for helping newer GMs get comfortable making things up when players ask to make knowledge checks</li> <li data-xf-list-type="ul">Signs & behavior are both awesome feeling like there is depth to the creature as well as having various interesting outcomes other than "roll initiative"</li> <li data-xf-list-type="ul">Having a range of example encounters is pretty neat & nicely saves some effort for a busy gm grasping for filler</li> <li data-xf-list-type="ul">sample treasures is great for feeling like the treasure is related to the creature & has the added benefit of being a nice randomish selection without needing to stop for a few minutes to find the random treasure table charts pick an appropriate chart & start rolling</li> <li data-xf-list-type="ul">As a GM so bad with names that some of my players suggest them when asking at times the names block is going to be useful on the fly </li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8218056, member: 93670"] Legendary resistance says it imposes the rattled condition till the end of it's next turn making it an interesting tradeoff for nullifying a caster's spell after it fails the save. What does the rattled condition do though? [LIST] [*]the higher passive perception is nice & fitting for a dragon [*]Having the proficiency bonus listed is going to be a godsend for gm's [*]Woodland stalker having both a stealth bump & the ability to speak through nature is awesome flavor & going to make for fun encounters :devilish: [*]being able to sub a spit poison for a bite will make the breath feel like a bankable strategy over the o5e 5-6 recharge eyepopping "did I read that right?" 22d6will make it feel like the dragon has more options than a rockemsockemrobots style slugfest so can't wait to see this kinda thing more often. [*]The tail's kockback will be fun for disrupting plans & forcing movement. [*]The return of DoTs in the poison spit is great & having both the at will spit as well as the 5-6 "oh god no" poison breath is a nice mix with fun nail biting suspense for what that description will do with the DoT making it not a clear choice for better or worse. [*]beguiling gaze is pretty cool but honeyed words will be a fun & completely terrifying "oh god lets not do that again" memory with the added bonus of making them a great frenemy or similar so I can't wait to see what other kinds of things like this roll out :D [*]The combo of reaction tail attack with knockback+bloodied blood toxicity is a great way to make them prickly to be close to f your persistent enough to knock it from the sky & suicidal enough to get close. [*]Roar: is frightened still going to be run away or something more interesting? [*]The combat blurb is a nice little reminder. [*]Elder green dragon is a horrific variant, o5e really underutilizes the variants & they tend to feel pretty much the same as the original so it's going to be interesting what kind of variants show up on more common/popcorny monsters like ghouls/wraith/etc. [*][B]The page 26 left column... ecology?[/B] [B]doesn't have a heading[/B] but is the kind of interesting blurb that made reasing the old mm books interesting. [*]The knowledge check legends & lore is great & will be useful for helping newer GMs get comfortable making things up when players ask to make knowledge checks [*]Signs & behavior are both awesome feeling like there is depth to the creature as well as having various interesting outcomes other than "roll initiative" [*]Having a range of example encounters is pretty neat & nicely saves some effort for a busy gm grasping for filler [*]sample treasures is great for feeling like the treasure is related to the creature & has the added benefit of being a nice randomish selection without needing to stop for a few minutes to find the random treasure table charts pick an appropriate chart & start rolling [*]As a GM so bad with names that some of my players suggest them when asking at times the names block is going to be useful on the fly [/LIST] [/QUOTE]
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