So while a plot device hingeing on Norse elves having solar connotations would be VERY interesting to me and i would love to be a player in that game, for a general reference I would prefer this Playtest focus on communicating fairy tale like story elements that connect to a broader audience.
Yeah, when WotC makes all humanoid alignments depend on the individual, every heritage will have a mix of good guys and bad guys, and normal guys.I think Elven villains are fantastic! Coldly beautiful High-Elven princes indifferent to how their courtly schemes might affect short lived mortals are great elements and will help correct these dichotomies of ugly = evil, beautiful = good.
Wisdom is a good choice because dumping wisdom will hurt when it comes to lots of nasty stuff so it's usually avoided by fighter/barbarian/etc & just gives them an extra excuse to maybe throw in a 12 or whatever there along with investing in +wis gear.I am unsure how I feel about calling out Wisdom specifically. Is this feature only for elves that optimize around a Wisdom build? Mainly for elf Druids only? Or elf Monks too? When looking at the different kinds of elves, really any mental ability is possible: Intelligence, Wisdom, or Charisma.
Instead of singling out Wisdom, make Prophetic Awareness add the proficiency bonus to the Initiative check.
Wisdom is great! But not all elves are about high Wisdom. Some are about Intelligence. And some are about Charisma.Wisdom is a good choice because dumping wisdom will hurt when it comes to lots of nasty stuff so it's usually avoided by fighter/barbarian/etc & just gives them an extra excuse to maybe throw in a 12 or whatever there along with investing in +wis gear.
Most players that know anything about elves, probably know about the "light elves" of the Norse, who are the solar elves who live in the sky, and are the opposite of the "dark elves" who live underground.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.