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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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<blockquote data-quote="TwoSix" data-source="post: 8231915" data-attributes="member: 205"><p>Slightly deeper dive:</p><p></p><p>1) Spell points feel good, and are a meaningful buff to the class. </p><p>2) Eldritch Ray feels a little better than the other 2 choices, particularly Spasm. I saw the invocations which have the different types of Eldritch Blast, but they didn't seem to provide a lot of meaningful differentiation.</p><p>3) Moving a lot of the utility invocations to Knacks is very clever. I'd like to see a few more knacks at the cost of invocations, maybe 4 invocations, 3 knacks instead of 5/2.</p><p>4) I'm assuming that "any" invocation means that [Court] and [Eldritch] invocations are fair game? I see the difference between the types of invocations thematically, but I'm not quite sure why they need to be siloed. </p><p>5) Pacts are fine, I think. Looks like Lifedrinker moved down in level, which helps Pact of the Blade keep up in damage. I'd like to see a higher level invocation that lets me replace Eldritch Blast attacks with Pact Blade attacks, rather than just granting Extra Attack. Maybe limit to 2 Pact Blade attacks, so it isn't stepping on Fighter's turf.</p><p>6) I'm not a fan of the spell-granting invocations being long rest limited (not a fan of it in O5E either). I'd rather see them grant a spell known, OR just be a 1/long rest free casting.</p><p>7) The new invocations all look nice. I wouldn't mind seeing some more utility invocations in the vein of Misty Visions and Mask of Many Faces, at-will spells are fun.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8231915, member: 205"] Slightly deeper dive: 1) Spell points feel good, and are a meaningful buff to the class. 2) Eldritch Ray feels a little better than the other 2 choices, particularly Spasm. I saw the invocations which have the different types of Eldritch Blast, but they didn't seem to provide a lot of meaningful differentiation. 3) Moving a lot of the utility invocations to Knacks is very clever. I'd like to see a few more knacks at the cost of invocations, maybe 4 invocations, 3 knacks instead of 5/2. 4) I'm assuming that "any" invocation means that [Court] and [Eldritch] invocations are fair game? I see the difference between the types of invocations thematically, but I'm not quite sure why they need to be siloed. 5) Pacts are fine, I think. Looks like Lifedrinker moved down in level, which helps Pact of the Blade keep up in damage. I'd like to see a higher level invocation that lets me replace Eldritch Blast attacks with Pact Blade attacks, rather than just granting Extra Attack. Maybe limit to 2 Pact Blade attacks, so it isn't stepping on Fighter's turf. 6) I'm not a fan of the spell-granting invocations being long rest limited (not a fan of it in O5E either). I'd rather see them grant a spell known, OR just be a 1/long rest free casting. 7) The new invocations all look nice. I wouldn't mind seeing some more utility invocations in the vein of Misty Visions and Mask of Many Faces, at-will spells are fun. [/QUOTE]
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Level Up Playtest Document #14: Warlock
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