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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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<blockquote data-quote="doctorbadwolf" data-source="post: 8232220" data-attributes="member: 6704184"><p>Okay! What about this: </p><p></p><p>Eldritch : You can harness Eldritch Power into lethal attacks without relying on your limited spell power. When you take the Attack Action, you can choose to use your Eldritch Blast to make the attack. Your Eldritch Blast uses your spellcasting ability modifier for attacks, and deals 1d10 force damage, but does not add any modifiers to damage unless a feature says otherwise. The range of your Eldritch Blast is 120ft.</p><p> When you gain this feature, and again at levels 5, 11, and 17, you choose one of the following Eldritch Weapons to modify your Eldritch Blast. You choose which Eldritch Weapon you are using, or to use your unmodified Blast, when you take the Attack Action. </p><p></p><ul> <li data-xf-list-type="ul"><strong>Eldritch Spear:</strong> Your range with Eldritch Blast is doubled. </li> <li data-xf-list-type="ul"><strong>Eldritch Scythe: </strong>[as the document]</li> <li data-xf-list-type="ul"><strong>Eldritch Whip: </strong>You make a melee weapon attack with your eldritch blast, dealing 1d6 damage, and if you hit the target must succeed on a strength saving throw or be moved up to 10ft in the direction you choose. [possible invocation: target is also grappled, takes 1d4 force damage every turn they remain grappled, and you have advantage on attacks with the whip against them while they are grappled by it]</li> <li data-xf-list-type="ul"><strong>Eldritch Cannon: </strong>range 100ft, dex save vs 1d8 force damage for all creatures within 15ft of the chosen space. Language chosen to make objects also take damage, perhaps?</li> <li data-xf-list-type="ul"><strong>Eldritch Hammer/Sword/Whatever: </strong>Basic melee weapon attack option, just about melee damage dealing.</li> </ul><p></p><p>And then Pact of The Blade could say that you learn an additional Eldritch Blast option, and when you use a melee EB option, you add your spellcasting ability mod to damage, and can use weapons as spellcasting focus, and you can choose to use the range/reach and other properties of the chosen weapon when you make melee weapon attacks with the focus. </p><p></p><p></p><p>Also, should we limit it to melee weapons, actually? Why not support bow use out of the gate? Eldritch Archers are cool.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8232220, member: 6704184"] Okay! What about this: Eldritch : You can harness Eldritch Power into lethal attacks without relying on your limited spell power. When you take the Attack Action, you can choose to use your Eldritch Blast to make the attack. Your Eldritch Blast uses your spellcasting ability modifier for attacks, and deals 1d10 force damage, but does not add any modifiers to damage unless a feature says otherwise. The range of your Eldritch Blast is 120ft. When you gain this feature, and again at levels 5, 11, and 17, you choose one of the following Eldritch Weapons to modify your Eldritch Blast. You choose which Eldritch Weapon you are using, or to use your unmodified Blast, when you take the Attack Action. [LIST] [*][B]Eldritch Spear:[/B] Your range with Eldritch Blast is doubled. [*][B]Eldritch Scythe: [/B][as the document] [*][B]Eldritch Whip: [/B]You make a melee weapon attack with your eldritch blast, dealing 1d6 damage, and if you hit the target must succeed on a strength saving throw or be moved up to 10ft in the direction you choose. [possible invocation: target is also grappled, takes 1d4 force damage every turn they remain grappled, and you have advantage on attacks with the whip against them while they are grappled by it] [*][B]Eldritch Cannon: [/B]range 100ft, dex save vs 1d8 force damage for all creatures within 15ft of the chosen space. Language chosen to make objects also take damage, perhaps? [*][B]Eldritch Hammer/Sword/Whatever: [/B]Basic melee weapon attack option, just about melee damage dealing. [/LIST] And then Pact of The Blade could say that you learn an additional Eldritch Blast option, and when you use a melee EB option, you add your spellcasting ability mod to damage, and can use weapons as spellcasting focus, and you can choose to use the range/reach and other properties of the chosen weapon when you make melee weapon attacks with the focus. Also, should we limit it to melee weapons, actually? Why not support bow use out of the gate? Eldritch Archers are cool. [/QUOTE]
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Level Up Playtest Document #14: Warlock
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