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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #14: Warlock
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<blockquote data-quote="Faolyn" data-source="post: 8232425" data-attributes="member: 6915329"><p>So I decided to make a character, an 8th-level warlock. Tomatha was raised by the fey from a young age to be their liaison to the mortal realms. While she's not a priest per se, her purpose is to perform the rituals needed to keep the gates between the Fae Realms and the Mortal World open, and to keep the faeries mollified so they don't harm humans. I cheated a bit with the Origin, reskinning Forest Gnome as "Fey Forest Dweller." I</p><p></p><p>Now, this might be an issue. With a spell point system and no requirement to cast spells at the highest possible level, I can cast six 1st-level spells or four second-level spells between rests. That's a <em>lot </em>more than the standard two slots per rest and it can outpace most other casters. For those of you who are more mathematically inclined, how (un)balanced is this?</p><p></p><p>Would it be better to say you get back a die roll's worth of SP at each short rest, and all of them at a long rest?</p><p></p><p>Also, since you wrote that a Pact of the Chain individual can have any tiny <strong>creature</strong> of CR 1/2 or lower as a familiar, I took a chwinga. Because they are utterly adorable and I love them.</p><p></p><p>[SPOILER="spoilered for size"]</p><h3><u>Tomátha Balényth</u></h3><p><strong>Lineage:</strong> Elf</p><p><strong>Gift:</strong> Preternatural Awareness</p><p><strong>Origin:</strong> “Fey Forest” (Forest Gnome)</p><p><strong>Background:</strong> Acolyte</p><p><strong>Class:</strong> Warlock 8 (Archfey)</p><p>Str 10 (+0), Dex 14 (+1), Con 11 (+0), Int 11 (+1), Wis 18 (+4), Cha 14 (+2)</p><p><strong>Hit Points: </strong>43 (8d8)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Skills:</strong> Arcana +4, Deception +5, History +4, Religion +6, Persuasion +5</p><p><strong>Weapons and Armor:</strong> light armor, simple weapons</p><p><strong>Saves:</strong> Wis +6, Cha +4</p><p><strong>Weapons:</strong> Sling 1d4+1 bludgeoning, or 1d6+4 w/<em>magic stone</em>, range 30/120. Spear 1d6+1 piercing, 1d8+1 if wielded in two hands, range 20/60.</p><p></p><p><strong><u><span style="font-size: 18px">Traits</span></u></strong></p><p>Darkvision 60 ft. (Lineage)</p><p></p><p><strong>Languages:</strong> Common, Gnome, Elven, Sylvan</p><p></p><p><strong>Eldritch Spasm:</strong> 1 or 2 creatures within 60 feet must make a Wis save or take 1d10 force damage. (Class)</p><p></p><p><strong>Fey Ancestry. </strong>I have advantage on saving throws against being charmed, and magic can’t put me to sleep. (Lineage)</p><p></p><p><strong>Fey Presence (1/rest):</strong> As an action, I can cause each creature in a 10-foot cube centered on me to make a Wisd save or are either charmed or frightened by me (my choice) until the end of my next turn. (Archetype)</p><p></p><p><strong>Invocations:</strong> <em>Courts of the Outer Realms.</em> I am familiar with fey society and politics. I have advantage on checks made to interact with them or recall lore about them. I am proficient in History. <em>Eldritch Ingot</em> (1/rest or until I spend 5 SP). I can use my EB against all creatures in 20-foot diameter cube originating at a point within 60 feet. Each creature in the area takes 1d10 × 3 force damage. <em>Mire the Mind. Misty Visions </em>(Class)</p><p></p><p><strong>Knacks:</strong> <em>Mirror, Mirror. </em>I can commune with my patron via a reflective surface during a short or long rest. I can also cast <em>augury </em>1/rest through a reflective surface. <em>Portants & Portals. </em>I can sense whenever I am within 1 mile of a portal or gateway to another plane. I have advantage on checks made to locate this portal, and gain an expertise die on any checks made to stabilize, activate, or open it. (Class)</p><p></p><p><strong>Misty Escape (1/rest).</strong> When I take damage, I can use my reaction to turn invisible until the end of my next turn or until attack or cast a spell. and teleport up to 60 feet to an unoccupied space I can see. (Archetype)</p><p></p><p><strong>Ordination. </strong>I am expected to perform the rituals of the fey. In exchange, my companions and I will be provided with food, lodging, and a modest lifestyle. (Background)</p><p></p><p><strong>Pact of the Chain:</strong> I have a chwinga as a familiar.</p><p></p><p><strong>Prophetic Instincts.</strong> I add my Wisdom modifier to Initiative rolls, and can’t be surprised while conscious, including during my Trance. (Gift)</p><p></p><p><strong>Small Beast Speech:</strong> I can communicate simple thoughts and ideas with Small or smaller beasts.</p><p></p><p><strong>Trance.</strong> I don’t sleep, but must meditate for four hours. (Lineage)</p><p></p><p><strong><u><span style="font-size: 18px">Spells</span></u></strong></p><p>Spell Save DC 15, +7 to hit with spell attacks (Wis)</p><p></p><p><strong>Spell Points:</strong> 12. I regain all expended SP after a short or long rest.</p><p></p><p>At will: <em>infestation, magic stone, minor illusion</em> (Int; Origin), <em>prestidigitation</em>,</p><p></p><p>1/day: <em>augury </em>(Knack), <em>entangle </em>(Int; Origin; save DC 13), <em>barksin </em>(Int; Origin), <em>silent image </em>(Wis, Invoc), <em>slow </em>5 SP (Wis, Invoc).</p><p></p><p><strong>Spells Known: </strong><em>blink </em>(5 SP)<em>, charm monster </em>(6 SP)<em>, crown of madness </em>(3 SP)<em>, dominate beast </em>(6 SP)<em>, enemies abound </em>(5 SP)<em>, faerie fire </em>(2 SP)<em>, flock of familiars </em>(3 SP)<em>, mind spike </em>(3 SP)<em>, phantasmal force </em>(3 SP)[/SPOILER]</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8232425, member: 6915329"] So I decided to make a character, an 8th-level warlock. Tomatha was raised by the fey from a young age to be their liaison to the mortal realms. While she's not a priest per se, her purpose is to perform the rituals needed to keep the gates between the Fae Realms and the Mortal World open, and to keep the faeries mollified so they don't harm humans. I cheated a bit with the Origin, reskinning Forest Gnome as "Fey Forest Dweller." I Now, this might be an issue. With a spell point system and no requirement to cast spells at the highest possible level, I can cast six 1st-level spells or four second-level spells between rests. That's a [I]lot [/I]more than the standard two slots per rest and it can outpace most other casters. For those of you who are more mathematically inclined, how (un)balanced is this? Would it be better to say you get back a die roll's worth of SP at each short rest, and all of them at a long rest? Also, since you wrote that a Pact of the Chain individual can have any tiny [B]creature[/B] of CR 1/2 or lower as a familiar, I took a chwinga. Because they are utterly adorable and I love them. [SPOILER="spoilered for size"] [HEADING=2][U]Tomátha Balényth[/U][/HEADING] [B]Lineage:[/B] Elf [B]Gift:[/B] Preternatural Awareness [B]Origin:[/B] “Fey Forest” (Forest Gnome) [B]Background:[/B] Acolyte [B]Class:[/B] Warlock 8 (Archfey) Str 10 (+0), Dex 14 (+1), Con 11 (+0), Int 11 (+1), Wis 18 (+4), Cha 14 (+2) [B]Hit Points: [/B]43 (8d8) [B]Speed:[/B] 30 ft. [B]Skills:[/B] Arcana +4, Deception +5, History +4, Religion +6, Persuasion +5 [B]Weapons and Armor:[/B] light armor, simple weapons [B]Saves:[/B] Wis +6, Cha +4 [B]Weapons:[/B] Sling 1d4+1 bludgeoning, or 1d6+4 w/[I]magic stone[/I], range 30/120. Spear 1d6+1 piercing, 1d8+1 if wielded in two hands, range 20/60. [B][U][SIZE=5]Traits[/SIZE][/U][/B] Darkvision 60 ft. (Lineage) [B]Languages:[/B] Common, Gnome, Elven, Sylvan [B]Eldritch Spasm:[/B] 1 or 2 creatures within 60 feet must make a Wis save or take 1d10 force damage. (Class) [B]Fey Ancestry. [/B]I have advantage on saving throws against being charmed, and magic can’t put me to sleep. (Lineage) [B]Fey Presence (1/rest):[/B] As an action, I can cause each creature in a 10-foot cube centered on me to make a Wisd save or are either charmed or frightened by me (my choice) until the end of my next turn. (Archetype) [B]Invocations:[/B] [I]Courts of the Outer Realms.[/I] I am familiar with fey society and politics. I have advantage on checks made to interact with them or recall lore about them. I am proficient in History. [I]Eldritch Ingot[/I] (1/rest or until I spend 5 SP). I can use my EB against all creatures in 20-foot diameter cube originating at a point within 60 feet. Each creature in the area takes 1d10 × 3 force damage. [I]Mire the Mind. Misty Visions [/I](Class) [B]Knacks:[/B] [I]Mirror, Mirror. [/I]I can commune with my patron via a reflective surface during a short or long rest. I can also cast [I]augury [/I]1/rest through a reflective surface. [I]Portants & Portals. [/I]I can sense whenever I am within 1 mile of a portal or gateway to another plane. I have advantage on checks made to locate this portal, and gain an expertise die on any checks made to stabilize, activate, or open it. (Class) [B]Misty Escape (1/rest).[/B] When I take damage, I can use my reaction to turn invisible until the end of my next turn or until attack or cast a spell. and teleport up to 60 feet to an unoccupied space I can see. (Archetype) [B]Ordination. [/B]I am expected to perform the rituals of the fey. In exchange, my companions and I will be provided with food, lodging, and a modest lifestyle. (Background) [B]Pact of the Chain:[/B] I have a chwinga as a familiar. [B]Prophetic Instincts.[/B] I add my Wisdom modifier to Initiative rolls, and can’t be surprised while conscious, including during my Trance. (Gift) [B]Small Beast Speech:[/B] I can communicate simple thoughts and ideas with Small or smaller beasts. [B]Trance.[/B] I don’t sleep, but must meditate for four hours. (Lineage) [B][U][SIZE=5]Spells[/SIZE][/U][/B] Spell Save DC 15, +7 to hit with spell attacks (Wis) [B]Spell Points:[/B] 12. I regain all expended SP after a short or long rest. At will: [I]infestation, magic stone, minor illusion[/I] (Int; Origin), [I]prestidigitation[/I], 1/day: [I]augury [/I](Knack), [I]entangle [/I](Int; Origin; save DC 13), [I]barksin [/I](Int; Origin), [I]silent image [/I](Wis, Invoc), [I]slow [/I]5 SP (Wis, Invoc). [B]Spells Known: [/B][I]blink [/I](5 SP)[I], charm monster [/I](6 SP)[I], crown of madness [/I](3 SP)[I], dominate beast [/I](6 SP)[I], enemies abound [/I](5 SP)[I], faerie fire [/I](2 SP)[I], flock of familiars [/I](3 SP)[I], mind spike [/I](3 SP)[I], phantasmal force [/I](3 SP)[/SPOILER] [/QUOTE]
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Level Up Playtest Document #14: Warlock
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