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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #16: Combat Maneuvers
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<blockquote data-quote="Stalker0" data-source="post: 8241409" data-attributes="member: 5889"><p>A few general comments:</p><p></p><p>1) The number of attacks for a technique always confuses me at first glance. For example the (2 attacks of stunning) always look like "+2 attacks" to me.</p><p></p><p>So personally I would prefer the format: Stunning Strike (-1 attack). So I know after using the maneuver that I have less attack still remaining to me.</p><p></p><p>2) Basic Melee damage seems so low that its not even worth tracking. The damage scales from 1-3 damage at the higher levels....why even bother?</p><p></p><p>3) I don't like the change to the Grapple rules away from opposed Athletics checks. The vanilla rules actually makes grapple very fluid, and gives solid combat benefits for proficiency or expertise in the skill. While Grapple doesn't do a lot in 5e....its counterbalanced by actually being pretty easy to apply in many circumstances. A high strength character with good athletics is actually a very solid grappler right out of the box.</p><p></p><p>By going to the saving throw, now only the person's stat is used to really adjust the lever, which is a shame.</p><p></p><p>4) I like the new overrun, that's pretty solid and simple.</p><p></p><p>5) If you look at <em>Lean into It </em>vs<em> Crushing Blow, </em>one of them is a Technique, and the other one is just an Action. I'm not sure what the difference is, don't both ultimately give you an attack that does an effect? The way it currently reads to me.</p><p></p><p>Lean into It: Part of my attack action, I make one attack with the technique, and then get my remaining attacks as normal. (similar to how grapple or shove works).</p><p></p><p>Crushing Blow: Consumes my action. I just happened to get an attack as part of the action. But if that's the case, then why even mention the 2 attacks part.....technically as an action it should consume all attacks I have.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8241409, member: 5889"] A few general comments: 1) The number of attacks for a technique always confuses me at first glance. For example the (2 attacks of stunning) always look like "+2 attacks" to me. So personally I would prefer the format: Stunning Strike (-1 attack). So I know after using the maneuver that I have less attack still remaining to me. 2) Basic Melee damage seems so low that its not even worth tracking. The damage scales from 1-3 damage at the higher levels....why even bother? 3) I don't like the change to the Grapple rules away from opposed Athletics checks. The vanilla rules actually makes grapple very fluid, and gives solid combat benefits for proficiency or expertise in the skill. While Grapple doesn't do a lot in 5e....its counterbalanced by actually being pretty easy to apply in many circumstances. A high strength character with good athletics is actually a very solid grappler right out of the box. By going to the saving throw, now only the person's stat is used to really adjust the lever, which is a shame. 4) I like the new overrun, that's pretty solid and simple. 5) If you look at [I]Lean into It [/I]vs[I] Crushing Blow, [/I]one of them is a Technique, and the other one is just an Action. I'm not sure what the difference is, don't both ultimately give you an attack that does an effect? The way it currently reads to me. Lean into It: Part of my attack action, I make one attack with the technique, and then get my remaining attacks as normal. (similar to how grapple or shove works). Crushing Blow: Consumes my action. I just happened to get an attack as part of the action. But if that's the case, then why even mention the 2 attacks part.....technically as an action it should consume all attacks I have. [/QUOTE]
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Level Up Playtest Document #16: Combat Maneuvers
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