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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #16: Combat Maneuvers
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<blockquote data-quote="tetrasodium" data-source="post: 8243672" data-attributes="member: 93670"><p>There are a lot of maneuvers that say things like</p><ul> <li data-xf-list-type="ul"> Your weapon attacks score a critical hit on a roll of <br /> 18–20. If you already have a feature that increases <br /> the range of your critical hits, your critical hit range <br /> increases by 1 (maximum 17–20).</li> <li data-xf-list-type="ul"> Until the start of your next turn, your weapon <br /> attacks score a critical hit on a roll of 19–20. </li> <li data-xf-list-type="ul">When you hit a creature with a melee weapon <br /> attack on a roll of 18 or 19, you can use your reaction <br /> to turn the attack into a critical hit.</li> </ul><p></p><p>As written they all represent a bunch of defined one off edge cases that work nicely together everywhere but shorthand on a sheet & in memory. People bring up the 7 plus or minus three things in memory thing pretty often but frequently leave out how chunked data (like local areacodes zip codes etc) generally stores as a single item.</p><p></p><p></p><p>If instead of the bullet points this was just "keen: Each time an attack has keen from a source such as a weapon buff or class abilities the crit range is extended by 1 down to 17-20 so 1 keen would be 19-20 while 2 & 3 keen would be 18-20 & 17-20 respectively" Then all of those abilities could just say they give x tiers of keen or something & bob can look at his sheet to remind the gm the twist the blade is 2 steps of keen while sue happens to remember that dangerous strikes is "the 1xkeen stance"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8243672, member: 93670"] There are a lot of maneuvers that say things like [LIST] [*] Your weapon attacks score a critical hit on a roll of 18–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20). [*] Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20. [*]When you hit a creature with a melee weapon attack on a roll of 18 or 19, you can use your reaction to turn the attack into a critical hit. [/LIST] As written they all represent a bunch of defined one off edge cases that work nicely together everywhere but shorthand on a sheet & in memory. People bring up the 7 plus or minus three things in memory thing pretty often but frequently leave out how chunked data (like local areacodes zip codes etc) generally stores as a single item. If instead of the bullet points this was just "keen: Each time an attack has keen from a source such as a weapon buff or class abilities the crit range is extended by 1 down to 17-20 so 1 keen would be 19-20 while 2 & 3 keen would be 18-20 & 17-20 respectively" Then all of those abilities could just say they give x tiers of keen or something & bob can look at his sheet to remind the gm the twist the blade is 2 steps of keen while sue happens to remember that dangerous strikes is "the 1xkeen stance" [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #16: Combat Maneuvers
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