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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #16: Combat Maneuvers
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<blockquote data-quote="Steampunkette" data-source="post: 8273961" data-attributes="member: 6796468"><p>This gives me the urge to make the "Lonely Wall" combat tradition. All about a solo-shield using character rather than a phalanxer. </p><p></p><p>Things like a combat stance allows them advantage on any saving throw to avoid a basic maneuver and allows them to expend a reaction in response to a line or cone spell targeting an ally within 15ft to move to a square adjacent to the ally and between the ally and the point of origin for the effect to provide the ally advantage on the relevant saving throw.</p><p></p><p>You know, 'cause it's hard to charge someone with a shield and shove them, since the shield can deflect your impact, or be brought up into an attempted grapple to make it harder to grab you, things like that. Plus the Lone Wall is totally the one who rushes over to block the Dragon's Breath to save his companion.</p><p></p><p>A Shield-Bash combat maneuver that makes their shield do 1d6/1d8 damage based on it's size and also shoves a creature. A combat maneuver Reaction to getting grappled by a Natural Weapon to disable that natural weapon as long as the grapple continues (Using a shield to stop a Purple Worm from swallowing you, for example).</p><p></p><p>Problem is I can't think of many more than that that aren't Marvel Comics infringements...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8273961, member: 6796468"] This gives me the urge to make the "Lonely Wall" combat tradition. All about a solo-shield using character rather than a phalanxer. Things like a combat stance allows them advantage on any saving throw to avoid a basic maneuver and allows them to expend a reaction in response to a line or cone spell targeting an ally within 15ft to move to a square adjacent to the ally and between the ally and the point of origin for the effect to provide the ally advantage on the relevant saving throw. You know, 'cause it's hard to charge someone with a shield and shove them, since the shield can deflect your impact, or be brought up into an attempted grapple to make it harder to grab you, things like that. Plus the Lone Wall is totally the one who rushes over to block the Dragon's Breath to save his companion. A Shield-Bash combat maneuver that makes their shield do 1d6/1d8 damage based on it's size and also shoves a creature. A combat maneuver Reaction to getting grappled by a Natural Weapon to disable that natural weapon as long as the grapple continues (Using a shield to stop a Purple Worm from swallowing you, for example). Problem is I can't think of many more than that that aren't Marvel Comics infringements... [/QUOTE]
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Level Up Playtest Document #16: Combat Maneuvers
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